bestaimincis

Russia
52 matches tracked 32 matches in 30 days
Last updated:

How does bestaimincis play?

Rating 1.13 K/R 0.79 ADR 86.2 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 52 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 28%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.13+0.11 · Ø 1.02 better than 73%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.2%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 81%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 52%
4Ks and aces 14x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 75%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 81%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether bestaimincis is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
21 matches · 43% win rate

bestaimincis loses the most ELO on Mirage: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Vertigo

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 16%
0.78 better than 65%
86.6 better than 74%
1.11 better than 71%
56% of 84 duels better than 75%
36% of 11 situations better than 41%
Ancient9
44% -
0.87 -
95.4 -
1.25-
67% of 27 duels -
0% of 5 situations -
Nuke8
100% -
0.85 -
83.8 -
1.21-
52% of 21 duels -
56% of 9 situations -
Anubis6
50% -
0.77 -
84.2 -
1.08-
42% of 26 duels -
50% of 2 situations -
Dust 24
0% -
0.54 -
64.5 -
0.73-
36% of 14 duels -
0% of 1 situations -
Vertigo3
33% -
0.89 -
98.8 -
1.26-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How bestaimincis plays

Across 52 matches bestaimincis averages K/R 0.79, ADR 86.2 and a rating of 1.13. Biggest strength: Utility damage per round at 5.3, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 53% headshots. In 25 of 52 matches the rating was 1.10 or higher (48%), in 18 it was below 0.90. In 49 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. bestaimincis loses the most ELO on Mirage (−25 ELO, win rate 43%). Things go best in match 1 of the day (+25 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +25 ELO. Last 30 days: 32 matches, win rate 56%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.