bersa9

CN
254 matches tracked 62 matches in 30 days
Last updated:

How does bersa9 play?

Rating 1.01 (from 214 matches) K/R 0.70 ADR 76.4 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 214 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 3.0
Knife kills 2 in 254 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 48%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 27x 4K, 4 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 48%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.29, Win rate +7 pp
= Stayed the same
K/R at 0.70, ADR at 76.7, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −185 ELO
117 matches · 53% win rate
On Anubis −25 ELO
32 matches · 50% win rate
On Tuesdays −135 ELO, win rate 33%

bersa9 loses the most ELO on Mirage: −185 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
53% better than 57%
0.73 right on the average
78.9 better than 42%
1.05 better than 63%
57% of 476 duels better than 83%
38% of 72 situations right on the average
Dust 266
41% better than 19%
0.67 better than 21%
75.0 better than 24%
0.96 better than 30%
57% of 288 duels better than 85%
50% of 36 situations better than 83%
Anubis32
50% better than 45%
0.65 better than 11%
70.6 better than 5%
0.99 better than 37%
52% of 132 duels better than 56%
40% of 20 situations better than 55%
Inferno17
41% better than 14%
0.70 better than 37%
77.8 better than 37%
1.01 better than 44%
66% of 92 duels better than 98%
67% of 6 situations better than 96%
Nuke9
33% -
0.64 -
67.3 -
0.81-
50% of 38 duels -
60% of 5 situations -
Ancient8
25% -
0.68 -
74.2 -
0.96-
44% of 25 duels -
43% of 7 situations -
Vertigo3
67% -
0.98 -
100.7 -
1.39-
65% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bersa9 plays

Across 254 matches bersa9 averages K/R 0.70 and ADR 76.4; the rating across the 214 rated matches is 1.01. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 53% win rate in 117 matches. In 83 of 214 matches the rating was 1.10 or higher (39%), in 86 it was below 0.90. In 196 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. bersa9 loses the most ELO on Mirage (−185 ELO, win rate 53%). Things go best on Dust 2 (+45 ELO, win rate 41%). Improved over the last three months: Rating +0.29, Win rate +7 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.7, Headshots at 50%. Last 30 days: 62 matches, win rate 50%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.