bel1kk

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On FACEIT since 2017 311 matches tracked 96 matches in 30 days
Last updated:

How does bel1kk play?

Rating 0.95 (from 261 matches) K/R 0.70 ADR 79.9 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.93−0.09 · Ø 1.02 better than 14%
Pistol kills per match 3.3
Knife kills 1 in 311 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 36%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 24x 4K, 2 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.1).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 8.8+4.7 · Ø 4.1 better than 99%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 79.4
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
31 matches · 42% win rate
In match 1 of the day −30 ELO
70 matches · 41% win rate
On Wednesdays +4 ELO, win rate 43%

bel1kk loses the most ELO on Anubis: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
55% better than 62%
0.70 better than 31%
78.4 better than 38%
0.94 better than 20%
50% of 309 duels better than 43%
42% of 59 situations better than 60%
Dust 297
53% better than 56%
0.72 better than 39%
82.0 better than 55%
1.00 better than 36%
52% of 417 duels better than 53%
55% of 55 situations better than 89%
Ancient41
41% better than 18%
0.69 better than 23%
80.3 better than 42%
0.92 better than 14%
50% of 148 duels better than 41%
26% of 31 situations better than 22%
Anubis31
42% better than 20%
0.67 better than 16%
77.6 better than 30%
0.92 better than 13%
45% of 112 duels better than 18%
57% of 14 situations better than 89%
Inferno14
43% -
0.65 -
81.3 -
0.86-
41% of 69 duels -
38% of 8 situations -
Nuke10
50% -
0.70 -
82.5 -
0.96-
50% of 34 duels -
67% of 3 situations -
Cache8
13% -
0.61 -
74.9 -
0.68-
38% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bel1kk plays

Across 311 matches bel1kk averages K/R 0.70 and ADR 79.9; the rating across the 261 rated matches is 0.95. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 107 matches. In 80 of 261 matches the rating was 1.10 or higher (31%), in 118 it was below 0.90. In 212 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 0.99. bel1kk loses the most ELO on Anubis (−60 ELO, win rate 42%). Things go best on Dust 2 (+85 ELO, win rate 53%). Match no. 2 of the day goes best: 61% win rate. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 79.4. Last 30 days: 96 matches, win rate 52%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.