bega666-

BA
On FACEIT since 2025 154 matches tracked 20 matches in 30 days
Last updated:

How does bega666- play?

Rating 1.04 K/R 0.73 ADR 76.7 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 75%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.03+0.03 · Ø 1.00 better than 52%
Pistol kills per match 2.7
Knife kills 1 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 62%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +76
= Stayed the same
ADR at 76.2
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
36 matches · 64% win rate
On Sundays −16 ELO, win rate 36%

bega666- loses the most ELO on Dust 2: −20 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 41%
0.75 better than 56%
76.8 better than 31%
1.06 better than 61%
58% of 243 duels better than 85%
36% of 28 situations better than 46%
Dust 236
64% better than 88%
0.75 better than 57%
78.1 better than 37%
1.07 better than 63%
55% of 155 duels better than 71%
45% of 31 situations better than 70%
Anubis26
54% better than 57%
0.75 better than 59%
77.4 better than 35%
1.06 better than 64%
51% of 115 duels right on the average
25% of 24 situations better than 19%
Ancient20
40% better than 14%
0.65 better than 12%
74.3 better than 16%
0.88 better than 8%
57% of 79 duels better than 81%
56% of 9 situations better than 89%
Inferno10
70% -
0.71 -
76.9 -
1.03-
63% of 35 duels -
14% of 7 situations -
Nuke7
57% -
0.72 -
75.9 -
0.99-
59% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bega666- plays

Across 154 matches bega666- averages K/R 0.73, ADR 76.7 and a rating of 1.04. Biggest strength: Opening duels won at 54%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 63 of 154 matches the rating was 1.10 or higher (41%), in 61 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. bega666- loses the most ELO on Dust 2 (−20 ELO, win rate 64%). Things go best on Mirage (+102 ELO, win rate 49%). Improved over the last three months: ELO +76. Got weaker: K/R −0.04, Rating −0.07, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: ADR at 76.2. Last 30 days: 20 matches, win rate 60%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.