bebsi

Sweden
On FACEIT since 2024 170 matches tracked 15 matches in 30 days
ELO ▲ 169
2,941
30-day peak: 2,971
Rank EU ▼ 835 places
#9,888
SE #285 in SE
30 days · prev. #9,053 · best #9,053
Last updated:

How does bebsi play?

Rating 1.11 K/R 0.80 ADR 85.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 170 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.2
Knife kills 2 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 84%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 26x 4K, 6 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 91%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +425
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 85.7
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.65
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.85. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
42 matches · 45% win rate
Between 12:00 and 18:00 +116 ELO, win rate 41%
On Mondays +30 ELO, win rate 46%

bebsi loses the most ELO in match 2 of the day: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
58% better than 71%
0.82 better than 77%
88.8 better than 80%
1.14 better than 76%
50% of 408 duels better than 36%
35% of 34 situations better than 38%
Dust 235
46% better than 24%
0.79 better than 68%
83.6 better than 60%
1.12 better than 69%
47% of 135 duels better than 23%
43% of 21 situations better than 63%
Ancient28
46% better than 24%
0.77 better than 57%
83.7 better than 57%
1.06 better than 53%
55% of 110 duels better than 66%
33% of 24 situations better than 38%
Cache17
59% better than 53%
0.73 better than 28%
83.5 better than 44%
1.01 better than 25%
50% of 66 duels better than 26%
40% of 10 situations better than 53%
Anubis11
64% -
0.81 -
82.8 -
1.14-
59% of 49 duels -
33% of 6 situations -
Vertigo4
50% -
0.85 -
87.2 -
1.20-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bebsi plays

Across 170 matches bebsi averages K/R 0.80, ADR 85.9 and a rating of 1.11. Biggest strength: Utility damage per round at 6.0, better than 91% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 79 of 170 matches the rating was 1.10 or higher (46%), in 51 it was below 0.90. In 122 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: January 2026 at 1.18. bebsi loses the most ELO in match 2 of the day (−1 ELO, win rate 45%). Things go best on Mirage (+98 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +171 ELO. Improved over the last three months: ELO +425. Got weaker: Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 85.7. Last 30 days: 15 matches, win rate 73%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.