beatXdrive-

Russia
110 matches tracked 11 matches in 30 days
Last updated:

How does beatXdrive- play?

Rating 1.07 K/R 0.75 ADR 79.8 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 110 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+7 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0
Knife kills 6 in 110 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 50%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +207
= Stayed the same
K/R at 0.75, Rating at 1.06, Headshots at 56%
▼ Got worse
ADR −4.3

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
46 matches · 57% win rate

beatXdrive- loses the most ELO on Dust 2: −88 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 1.75 · Anubis
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
57% better than 65%
0.74 better than 43%
78.7 better than 34%
1.05 better than 46%
56% of 202 duels better than 71%
52% of 27 situations better than 84%
Anubis18
61% better than 75%
0.84 better than 86%
84.3 better than 65%
1.19 better than 87%
62% of 82 duels better than 92%
38% of 16 situations right on the average
Ancient17
53% right on the average
0.75 better than 47%
85.0 better than 63%
1.06 better than 53%
52% of 65 duels right on the average
25% of 8 situations better than 19%
Mirage14
64% -
0.71 -
74.7 -
1.00-
55% of 58 duels -
20% of 5 situations -
Nuke6
50% -
0.78 -
76.7 -
1.05-
58% of 19 duels -
0% of 6 situations -
Cache4
50% -
0.63 -
68.2 -
0.91-
50% of 18 duels -
0% of 2 situations -
Inferno4
25% -
0.68 -
75.6 -
1.00-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How beatXdrive- plays

Across 110 matches beatXdrive- averages K/R 0.75, ADR 79.8 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 54 of 110 matches the rating was 1.10 or higher (49%), in 39 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. beatXdrive- loses the most ELO on Dust 2 (−88 ELO, win rate 57%). Improved over the last three months: Win rate +7 pp, ELO +207. Got weaker: ADR −4.3. Unchanged in recent months: K/R at 0.75, Rating at 1.06, Headshots at 56%. Last 30 days: 11 matches, win rate 45%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.