beatXdrive-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).
Compared with 10,593 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Average37% of 1v1s won and so slightly below the average (40%).
Weapons and aim
Average56% headshots and so clearly above the average (52%).
Impact
AverageExactly 3 kills in 3.9% of rounds and so just below the average (4.1%).
Utility and deaths
AverageDied in 68% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 1.06 (at the start 1.09). Just above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 83.0. Last 3 months: 78.7 (at the start 83.0). Just below the average (80.6).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 55%). Clearly above the average (52%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 57% (at the start 50%). Clearly above the average (52%).
Best month: September 2026 with 2,935. Last 3 months: 2,910 (at the start 2,703).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
beatXdrive- loses the most ELO on Dust 2: −88 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 1.75 · Anubis
- Most kills in a match: 31 · Anubis
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How beatXdrive- plays
Across 110 matches beatXdrive- averages K/R 0.75, ADR 79.8 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 54 of 110 matches the rating was 1.10 or higher (49%), in 39 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. beatXdrive- loses the most ELO on Dust 2 (−88 ELO, win rate 57%). Improved over the last three months: Win rate +7 pp, ELO +207. Got weaker: ADR −4.3. Unchanged in recent months: K/R at 0.75, Rating at 1.06, Headshots at 56%. Last 30 days: 11 matches, win rate 45%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.