be0n7

Turkey
On FACEIT since 2025 232 matches tracked 88 matches in 30 days
Last updated:

How does be0n7 play?

Rating 1.02 (from 160 matches) K/R 0.70 ADR 77.7 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 52%+1 pp · Ø 51% better than 50%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 39%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 56%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.99−0.03 · Ø 1.02 better than 27%
Pistol kills per match 3.1
Knife kills 9 in 229 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 21%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 25x 4K, 5 aces in 160 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 41%+7 pp · Ø 34% better than 89%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 81%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, ADR +7.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −140

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.65). Just below the average (0.73).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
73 matches · 48% win rate
On Anubis −13 ELO
35 matches · 54% win rate
On Saturdays −7 ELO, win rate 45%

be0n7 loses the most ELO on Dust 2: −33 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
48% better than 34%
0.72 better than 35%
80.6 better than 44%
1.05 right on the average
53% of 295 duels better than 56%
31% of 36 situations better than 29%
Mirage39
44% better than 19%
0.70 better than 26%
78.8 better than 36%
0.99 better than 31%
49% of 154 duels better than 34%
39% of 23 situations right on the average
Anubis35
54% better than 54%
0.71 better than 32%
78.4 better than 33%
1.11 better than 70%
57% of 137 duels better than 75%
39% of 23 situations better than 51%
Cache32
59% -
0.75 -
81.6 -
1.07-
51% of 139 duels -
47% of 17 situations -
Ancient24
58% better than 69%
0.63 better than 5%
69.0 better than 3%
0.80-
39% of 88 duels better than 2%
38% of 8 situations right on the average
Inferno18
56% better than 56%
0.68 better than 15%
75.7 better than 16%
0.95-
47% of 89 duels better than 12%
33% of 9 situations better than 34%
Nuke6
33% -
0.43 -
55.5 -
0.55-
26% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How be0n7 plays

Across 229 matches be0n7 averages K/R 0.70 and ADR 77.7; the rating across the 160 rated matches is 1.02. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 53% headshots. The strongest map is Cache with a 59% win rate in 32 matches. In 65 of 160 matches the rating was 1.10 or higher (41%), in 65 it was below 0.90. In 160 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. be0n7 loses the most ELO on Dust 2 (−33 ELO, win rate 48%). Things go best on Ancient (+51 ELO, win rate 58%). Improved over the last three months: K/R +0.07, ADR +7.2. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −140. Last 30 days: 88 matches, win rate 44%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.