batut90

Russia
On FACEIT since 2018 189 matches tracked 46 matches in 30 days
Last updated:

How does batut90 play?

Rating 1.07 K/R 0.77 ADR 82.2 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 64%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 21x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 22%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +369
= Stayed the same
K/R at 0.76, ADR at 81.8, Headshots at 49%
▼ Got worse
Rating −0.07, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −216 ELO
51 matches · 45% win rate
On Dust 2 −96 ELO
86 matches · 51% win rate
On Tuesdays −149 ELO, win rate 36%

batut90 loses the most ELO in match 1 of the day: −216 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
51% better than 49%
0.77 better than 65%
84.6 better than 69%
1.06 better than 58%
51% of 333 duels right on the average
34% of 50 situations better than 39%
Inferno47
64% better than 78%
0.80 better than 72%
81.9 better than 50%
1.14 better than 73%
46% of 171 duels better than 14%
38% of 29 situations right on the average
Nuke32
56% right on the average
0.73 better than 41%
77.2 better than 33%
1.01 better than 41%
47% of 100 duels better than 22%
41% of 17 situations better than 58%
Cache14
36% -
0.77 -
83.7 -
1.05-
49% of 61 duels -
40% of 10 situations -
Anubis6
67% -
0.72 -
79.0 -
1.06-
57% of 21 duels -
67% of 3 situations -
Ancient4
50% -
0.71 -
75.8 -
0.90-
47% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How batut90 plays

Across 189 matches batut90 averages K/R 0.77, ADR 82.2 and a rating of 1.07. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 47 matches. In 81 of 189 matches the rating was 1.10 or higher (43%), in 60 it was below 0.90. In 113 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. batut90 loses the most ELO in match 1 of the day (−216 ELO, win rate 45%). Things go best on Inferno (+129 ELO, win rate 64%). From match no. 5 of the day on, things go best: 68% win rate, +51 ELO. Improved over the last three months: ELO +369. Got weaker: Rating −0.07, Win rate −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.8, Headshots at 49%. Last 30 days: 46 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.