bars-

Russia
On FACEIT since 2023 255 matches tracked 70 matches in 30 days
ELO ▲ 320
2,765
30-day peak: 2,972
Rank EU ▼ 11,155 places
#19,217 #6,211 in RU
30 days · before #8,062 · best #8,062
Last updated:

How does bars- play?

Rating 0.93 (from 175 matches) K/R 0.69 ADR 75.7 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−10 pp better than 12%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 7%−4 pp better than 40%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.6
Knife kills 1 in 255 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 18x 4K, 1 ace in 175 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +362
= Stayed the same
ADR at 74.9, Win rate at 52%
▼ Got worse
K/R −0.04, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.72).

Patterns

From the last 255 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −134 ELO
89 matches · 55% wins
In match 1 of the day −58 ELO
55 matches · 47% wins
On Sundays −107 ELO, win rate 45%

bars- loses the most ELO on Mirage: −134 ELO, 55% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Ancient
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
55% better than 63%
0.71 better than 33%
77.5 better than 31%
1.00 better than 38%
47% of 340 duels better than 24%
34% of 44 situations better than 38%
Dust 266
47% better than 31%
0.70 better than 29%
75.2 better than 20%
0.94 better than 18%
50% of 205 duels better than 41%
31% of 35 situations better than 30%
Ancient43
53% level
0.71 better than 30%
79.4 better than 39%
0.88 better than 6%
54% of 175 duels better than 62%
25% of 20 situations better than 19%
Anubis25
64% better than 83%
0.72 better than 38%
75.0 better than 18%
0.98 better than 29%
50% of 107 duels better than 38%
43% of 14 situations better than 62%
Nuke16
38% better than 6%
0.63 better than 6%
68.9 better than 3%
0.79-
47% of 53 duels better than 24%
33% of 9 situations better than 35%
Inferno10
40% -
0.56 -
69.3 -
0.79-
35% of 46 duels -
40% of 10 situations -
Cache4
100% -
0.56 -
58.5 -
0.79-
29% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bars- plays

Across 255 matches bars- averages K/R 0.69 and ADR 75.7; the rating across the 175 rated matches is 0.93. Most room to improve: Rating at 0.93. That is better than only 11% of players on level 10. On average 15.4 kills per match, 53% of them headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 49 of 175 matches the rating was 1.10 or higher (28%), in 88 it was below 0.90. In 175 matches with detailed stats: 18 4Ks and 1 aces. Best month by rating: August 2026 at 0.96. bars- loses the most ELO on Mirage (−134 ELO, win rate 55%). Things go best on Ancient (+75 ELO, win rate 53%). Improved over the last three months: ELO +362. Got weaker: K/R −0.04, Headshots −3 pp. Unchanged in recent months: ADR at 74.9, Win rate at 52%. Last 30 days: 70 matches, win rate 53%, ELO balance −8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.