barniww

Ukraine
40 matches tracked 40 matches in 30 days
Last updated:

How does barniww play?

Rating 1.06 K/R 0.80 ADR 92.2 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 4
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 40 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. More damage per round than the level 4 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 4 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 95%
Opening duels won 54%+5 pp better than 89%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−9 pp better than 9%
Clutch 1v2 won 17%−5 pp better than 27%
Clutch kills per match 1.2−0.5 better than 15%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−6 pp better than 21%
AWP share of kills 2%−9 pp better than 15%
K/D 1.04+0.08 better than 86%
Pistol kills per match 2.0

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+2.6 pp better than 97%
Rounds with 3K 4.9%+1.2 pp better than 96%
MVPs per match 2.7+0.6 better than 98%
4Ks and aces 8x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 1.7−2.1 better than 8%
Enemies flashed per round 0.08−0.16 better than 9%
Rounds with a death 77%+4 pp better than 14%

Patterns

From the last 40 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Inferno

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
50% -
0.82 -
91.0 -
1.12-
48% of 56 duels -
40% of 5 situations -
Mirage10
40% -
0.72 -
84.5 -
0.92-
47% of 49 duels -
0% of 3 situations -
Cache5
40% -
0.76 -
93.3 -
1.02-
52% of 33 duels -
40% of 5 situations -
Anubis4
100% -
0.89 -
98.8 -
1.21-
57% of 21 duels -
33% of 3 situations -
Inferno4
50% -
0.95 -
104.7 -
1.18-
61% of 28 duels -
0% of 1 situations -
Ancient3
67% -
0.76 -
83.6 -
1.04-
56% of 16 duels -
-
Nuke3
33% -
0.82 -
102.1 -
1.08-
65% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How barniww plays

Across 40 matches barniww averages K/R 0.80, ADR 92.2 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 92.2. That is better than 99% of players on level 4. Most room to improve: Utility damage per round at 1.7. That is better than only 8% of players on level 4. On average 17.7 kills per match, 37% of them headshots. The strongest map is Dust 2 with a 50% win rate in 10 matches. In 17 of 40 matches the rating was 1.10 or higher (43%), in 14 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. Last 30 days: 40 matches, win rate 53%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.