barda2k

Italy
On FACEIT since 2023 240 matches tracked 40 matches in 30 days
Last updated:

How does barda2k play?

Rating 0.98 K/R 0.70 ADR 76.4 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.97−0.03 · Ø 1.00 better than 23%
Pistol kills per match 2.9
Knife kills 18 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 23%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 30x 4K, 0 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 33%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +248
= Stayed the same
ADR at 75.5, Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.08, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
37 matches · 65% win rate
On Inferno −56 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 −16 ELO, win rate 38%
On Mondays −77 ELO, win rate 44%

barda2k loses the most ELO on Anubis: −56 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
60% better than 79%
0.72 better than 38%
79.1 better than 41%
1.02 better than 44%
49% of 415 duels better than 37%
58% of 45 situations better than 92%
Anubis37
65% better than 86%
0.72 better than 37%
79.7 better than 42%
1.02 better than 44%
48% of 235 duels better than 28%
43% of 23 situations better than 59%
Ancient35
51% better than 48%
0.69 better than 23%
73.9 better than 13%
0.96 better than 25%
46% of 153 duels better than 22%
48% of 21 situations better than 73%
Nuke34
53% better than 43%
0.70 better than 31%
76.0 better than 26%
0.98 better than 32%
53% of 176 duels better than 54%
48% of 23 situations better than 73%
Dust 233
42% better than 18%
0.65 better than 13%
74.8 better than 21%
0.90 better than 10%
47% of 173 duels better than 27%
50% of 10 situations better than 80%
Inferno20
35% better than 6%
0.65 better than 11%
69.9 better than 5%
0.90 better than 8%
48% of 120 duels better than 21%
0% of 3 situations better than 1%
Cache3
33% -
0.59 -
58.6 -
0.82-
27% of 11 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How barda2k plays

Across 240 matches barda2k averages K/R 0.70, ADR 76.4 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Anubis with a 65% win rate in 37 matches. In 77 of 240 matches the rating was 1.10 or higher (32%), in 101 it was below 0.90. In 171 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. barda2k loses the most ELO on Anubis (−56 ELO, win rate 65%). Things go best on Ancient (+96 ELO, win rate 51%). Match no. 4 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: ELO +248. Got weaker: K/R −0.06, Rating −0.08, Headshots −2 pp. Unchanged in recent months: ADR at 75.5, Win rate at 53%. Last 30 days: 40 matches, win rate 53%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.