badtr1p-

Russia
78 matches tracked 32 matches in 30 days
Last updated:

How does badtr1p- play?

Rating 0.87 (from 58 matches) K/R 0.65 ADR 70.6 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 8
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

badtr1p- wins 46 of 100 opening duels. 4 percentage points below the level 8 average (50%).

Rounds with first kill 8%−2 pp better than 19%
Opening duels won 46%−4 pp better than 16%

Clutch

Weakness
Last one alive

badtr1p- wins 6 of 100 1v2s. 14 percentage points below the level 8 average (20%).

Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 6%−14 pp better than 1%
Clutch kills per match 1.1−0.5 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.89 kills per death. 0.11 below the level 8 average (1.00).

Headshot rate 54%+7 pp better than 85%
AWP share of kills 5%−5 pp better than 30%
K/D 0.89−0.11 better than 10%
Pistol kills per match 2.2
Knife kills 2 in 78 matches

Impact

Average
Damage and big rounds

badtr1p- gets exactly 3 kills in 1.8 of 100 rounds. 2.1 percentage points below the level 8 average (3.9%).

2K rounds 12.2%−0.9 pp better than 24%
3K rounds 1.8%−2.1 pp better than 1%
MVPs per match 2.20.0 on par
4Ks and aces 10x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

37 of 100 nades by badtr1p- deal damage or blind an enemy. 2 percentage points above the level 8 average (35%).

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 3.8−0.5 better than 41%
Enemies flashed per round 0.30+0.02 better than 57%
Deaths per round 73%+1 pp better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +15 pp
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.09, ADR −8.4

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Last 3 months: 0.63 (at the start 0.72). 0.09 below the level 8 average (0.72).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Anubis
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 78%
0.69 better than 30%
73.0 better than 16%
0.89 better than 11%
48% of 121 duels better than 35%
33% of 9 situations better than 39%
Anubis17
88% better than 99%
0.71 better than 36%
76.6 better than 29%
0.94-
48% of 66 duels better than 34%
46% of 13 situations better than 69%
Ancient12
17% -
0.55 -
62.9 -
0.83-
39% of 49 duels -
50% of 4 situations -
Inferno8
63% -
0.61 -
63.5 -
0.85-
50% of 38 duels -
0% of 6 situations -
Dust 24
50% -
0.51 -
65.7 -
0.37-
43% of 14 duels -
0% of 1 situations -
Cache3
33% -
0.64 -
68.0 -
0.87-
44% of 18 duels -
100% of 4 situations -
Nuke3
33% -
0.62 -
70.6 -
0.77-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How badtr1p- plays

Across 78 matches badtr1p- averages K/R 0.65 and ADR 70.6; the rating across the 58 rated matches is 0.87. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: 3K rounds at 1.8%, better than only 1% of level 8 players. Averages 14.5 kills per match with 54% headshots. The strongest map is Anubis with a 88% win rate in 17 matches. In 15 of 58 matches the rating was 1.10 or higher (26%), in 34 it was below 0.90. In 58 matches with detailed stats: 10 4Ks and 0 aces. Improved over the last three months: Win rate +15 pp. Got weaker: K/R −0.09, ADR −8.4. Unchanged in recent months: Headshots at 54%. Last 30 days: 32 matches, win rate 47%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.