baddanya

Russia
101 matches tracked 85 matches in 30 days
Last updated:

How does baddanya play?

Rating 1.47 K/R 1.05 ADR 107.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.47
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 101 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 50% good 1.10 to 1.29 10% normal 0.90 to 1.09 13% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 66%+16 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.54 K/D and so well above the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 42%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.54+0.54 · Ø 1.00 better than 99%
Pistol kills per match 3.9
Knife kills 2 in 101 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.9% of rounds and so well above the average (4.0%).

2K rounds 20.5%+7.4 pp · Ø 13.1% better than 99%
3K rounds 7.9%+3.9 pp · Ø 4.0% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 46x 4K, 4 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether baddanya is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 1 before.

Kills per round (K/R)

1.02
JunJulAugSepOct

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.79 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
68% better than 95%
1.03 better than 99%
106.0 better than 99%
1.43 better than 99%
66% of 215 duels better than 98%
35% of 31 situations better than 41%
Dust 225
60% better than 80%
1.11 better than 99%
111.5 better than 99%
1.56 better than 99%
69% of 141 duels better than 99%
25% of 16 situations better than 17%
Anubis17
59% better than 70%
1.07 better than 99%
106.9 better than 99%
1.47 better than 99%
65% of 77 duels better than 98%
45% of 11 situations better than 68%
Ancient14
71% -
1.04 -
105.0 -
1.50-
58% of 60 duels -
67% of 15 situations -
Nuke5
20% -
0.96 -
99.0 -
1.36-
59% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How baddanya plays

Across 101 matches baddanya averages K/R 1.05, ADR 107.1 and a rating of 1.47. Biggest strength: Rating at 1.47, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 23.4 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 80 of 101 matches the rating was 1.10 or higher (79%), in 8 it was below 0.90. In 100 matches with detailed stats: 46 4Ks and 4 aces. Things go best on Mirage (+78 ELO, win rate 68%). Last 30 days: 85 matches, win rate 62%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.