bPortes

USA
78 matches tracked 19 matches in 30 days
Last updated:

How does bPortes play?

Rating 1.11 K/R 0.78 ADR 84.5 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 78 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.01).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.15+0.14 · Ø 1.01 better than 92%
Pistol kills per match 2.8
Knife kills 1 in 78 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 40%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 4x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.28).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 60%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 98%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.20, ADR −10.4, Headshots −9 pp, Win rate −34 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.74 (at the start 0.86). Just above the average (0.73).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +29 ELO
40 matches · 45% win rate
Between 0:00 and 6:00 +53 ELO, win rate 43%

bPortes loses the most ELO in match 1 of the day: +29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
53% better than 63%
0.74 better than 60%
79.7 better than 50%
1.07 better than 73%
51% of 63 duels right on the average
40% of 10 situations better than 61%
Nuke15
67% better than 81%
0.88 better than 92%
92.8 better than 89%
1.26 better than 94%
62% of 66 duels better than 90%
38% of 8 situations right on the average
Mirage13
38% -
0.71 -
83.3 -
1.01-
42% of 57 duels -
50% of 18 situations -
Anubis12
50% -
0.80 -
88.4 -
1.16-
56% of 59 duels -
25% of 8 situations -
Inferno12
58% -
0.77 -
81.7 -
1.15-
52% of 54 duels -
29% of 7 situations -
Ancient6
50% -
0.68 -
72.5 -
0.95-
44% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bPortes plays

Across 78 matches bPortes averages K/R 0.78, ADR 84.5 and a rating of 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 8 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 40 of 78 matches the rating was 1.10 or higher (51%), in 25 it was below 0.90. In 54 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. bPortes loses the most ELO in match 1 of the day (+29 ELO, win rate 45%). Got weaker: K/R −0.12, Rating −0.20, ADR −10.4, Headshots −9 pp, Win rate −34 pp. Last 30 days: 19 matches, win rate 32%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.