b6xi9

Russia
130 matches tracked 49 matches in 30 days
Last updated:

How does b6xi9 play?

Rating 0.95 K/R 0.69 ADR 76.0 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
ClutcherHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 87%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.93−0.06 · Ø 0.99 better than 33%
Pistol kills per match 2.2
Knife kills 5 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.9%).

2K rounds 11.5%−1.4 pp · Ø 12.9% better than 17%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 9x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 43%
Deaths per round 74%+2 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +225
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.12, ADR −7.9, Headshots −9 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.72).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
41 matches · 59% win rate
From match 5 of the day +48 ELO
26 matches · 46% win rate
On Mondays −47 ELO, win rate 36%

b6xi9 loses the most ELO on Mirage: −4 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.17 · Anubis

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 80%
0.69 better than 37%
79.2 better than 51%
0.96 better than 38%
49% of 193 duels right on the average
41% of 29 situations better than 63%
Mirage41
59% better than 81%
0.69 better than 38%
74.2 better than 29%
0.97 better than 45%
52% of 150 duels better than 64%
46% of 35 situations better than 75%
Anubis17
47% better than 42%
0.74 better than 60%
83.1 better than 71%
1.02 better than 60%
45% of 49 duels better than 29%
20% of 10 situations better than 12%
Nuke14
29% -
0.65 -
69.9 -
0.88-
38% of 50 duels -
33% of 3 situations -
Ancient11
45% -
0.65 -
73.0 -
0.88-
45% of 55 duels -
60% of 5 situations -
Inferno4
50% -
0.72 -
69.5 -
1.01-
71% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b6xi9 plays

Across 130 matches b6xi9 averages K/R 0.69, ADR 76.0 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 6 players. Averages 15.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 37 of 130 matches the rating was 1.10 or higher (28%), in 63 it was below 0.90. In 69 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. b6xi9 loses the most ELO on Mirage (−4 ELO, win rate 59%). Things go best in match 3 of the day (+30 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +30 ELO. Improved over the last three months: ELO +225. Got weaker: K/R −0.10, Rating −0.12, ADR −7.9, Headshots −9 pp, Win rate −4 pp. Last 30 days: 49 matches, win rate 55%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.