b1t

Ukraine
FACEIT verified 129 matches tracked 10 matches in 30 days
ELO ▼ 49
3,595
30-day peak: 3,644
Rank EU ▼ 94 places
#667
UA #55 in UA
30 days · prev. #573 · best #573
Last updated:

How does b1t play?

Rating 1.33 (from 77 matches) K/R 0.93 ADR 96.6 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 77 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
EntryMulti-killsDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (12%).

Rounds with first kill 18%+6 pp · Ø 12% better than 98%
Opening duels won 62%+8 pp · Ø 54% better than 92%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 54%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 91%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 91%
AWP share of kills 11%−3 pp · Ø 14% better than 61%
K/D 1.37+0.26 · Ø 1.11 better than 91%
Pistol kills per match 3.0 from the last 127
Knife kills 2 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.7% of rounds and so well above the average (4.5%).

2K rounds 15.2%+0.8 pp · Ø 14.4% better than 61%
3K rounds 7.7%+3.2 pp · Ø 4.5% better than 99%
MVPs per match 3.2+0.6 · Ø 2.6 better than 92%
4Ks and aces 18x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 32%
Enemies flashed per round 0.30−0.05 · Ø 0.35 better than 34%
Deaths per round 68%−2 pp · Ø 70% better than 60%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 63%, ELO at 3,595
▼ Got worse
K/R −0.04, ADR −8.1, Win rate −14 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.97
MarAprMayJunJulAugSepOct

Best month: July 2026 with 1.03. Last 3 months: 0.91 (at the start 0.95). Well above the average (0.78).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +55 ELO
42 matches · 55% win rate

b1t loses the most ELO in match 2 of the day: +55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Highest rating in a match: 2.55 · Anubis
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
63% better than 73%
0.94 better than 93%
99.3 better than 94%
1.29 better than 88%
62% of 154 duels better than 86%
53% of 15 situations better than 86%
Dust 238
55% better than 38%
0.92 better than 87%
96.6 better than 87%
1.29 better than 84%
63% of 144 duels better than 84%
33% of 15 situations better than 31%
Ancient14
79% -
1.01 -
102.1 -
1.50-
65% of 55 duels -
40% of 5 situations -
Nuke11
64% -
0.90 -
92.1 -
1.26-
57% of 37 duels -
50% of 2 situations -
Anubis10
70% -
0.95 -
96.1 -
1.68-
69% of 29 duels -
20% of 5 situations -
Cache3
33% -
0.82 -
78.2 -
1.24-
38% of 16 duels -
-
Inferno3
33% -
0.84 -
81.6 -
1.18-
50% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How b1t plays

Across 129 matches b1t averages K/R 0.93 and ADR 96.6; the rating across the 77 rated matches is 1.33. Biggest strength: 3K rounds at 7.7%, better than 99% of level 10 · 3,500+ ELO players. Averages 20.4 kills per match with 63% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 50 of 77 matches the rating was 1.10 or higher (65%), in 11 it was below 0.90. In 59 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.53. b1t loses the most ELO in match 2 of the day (+55 ELO, win rate 55%). Things go best on Dust 2 (+148 ELO, win rate 55%). Got weaker: K/R −0.04, ADR −8.1, Win rate −14 pp. Unchanged in recent months: Headshots at 63%, ELO at 3,595. Last 30 days: 10 matches, win rate 40%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.