b1mos

Russia
240 matches tracked 86 matches in 30 days
Last updated:

How does b1mos play?

Rating 1.01 K/R 0.71 ADR 78.9 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 240 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 73%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.99−0.04 · Ø 1.03 better than 27%
Pistol kills per match 3.3
Knife kills 3 in 240 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 37x 4K, 9 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 79.0, Headshots at 57%
▼ Got worse
Win rate −8 pp, ELO −270

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −173 ELO
97 matches · 55% win rate
In match 4 of the day −89 ELO
30 matches · 43% win rate
On Saturdays −5 ELO, win rate 42%

b1mos loses the most ELO on Mirage: −173 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.88 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
55% better than 61%
0.71 better than 32%
78.9 better than 38%
1.01 better than 39%
50% of 420 duels better than 40%
48% of 67 situations better than 78%
Dust 249
43% better than 18%
0.70 better than 25%
79.7 better than 39%
0.98 better than 25%
48% of 224 duels better than 28%
35% of 23 situations better than 41%
Anubis30
67% better than 91%
0.73 better than 40%
80.8 better than 44%
1.05 right on the average
49% of 146 duels better than 30%
50% of 20 situations better than 78%
Ancient24
50% better than 41%
0.72 better than 35%
80.8 better than 43%
1.01 better than 39%
44% of 133 duels better than 12%
42% of 12 situations better than 61%
Cache21
29% -
0.66 -
75.2 -
0.94-
49% of 89 duels -
21% of 19 situations -
Nuke15
53% better than 43%
0.75 right on the average
76.0 better than 26%
1.07 better than 56%
53% of 81 duels better than 54%
33% of 6 situations better than 40%
Inferno4
75% -
0.70 -
72.7 -
0.95-
50% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How b1mos plays

Across 240 matches b1mos averages K/R 0.71, ADR 78.9 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 30 matches. In 81 of 240 matches the rating was 1.10 or higher (34%), in 100 it was below 0.90. In 172 matches with detailed stats: 37 4Ks and 9 aces. Best month by rating: October 2026 at 1.13. b1mos loses the most ELO on Mirage (−173 ELO, win rate 55%). Things go best on Anubis (+112 ELO, win rate 67%). From match no. 5 of the day on, things go best: 58% win rate, +101 ELO. Got weaker: Win rate −8 pp, ELO −270. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 79.0, Headshots at 57%. Last 30 days: 86 matches, win rate 49%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.