b0tcries

USA
On FACEIT since 2025 294 matches tracked 138 matches in 30 days
ELO ▲ 51
2,807
30-day peak: 2,890
Rank NA ▲ 408 places
#511
US #269 in US
30 days · prev. #919 · best #511
Last updated:

How does b0tcries play?

Rating 1.15 (from 230 matches) K/R 0.85 ADR 89.3 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 230 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 57%+6 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 57%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.7
Knife kills 3 in 294 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.5%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 91%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 59x 4K, 4 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.8).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.7−1.1 · Ø 3.8 better than 14%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.66, Win rate +4 pp, ELO +199
= Stayed the same
K/R at 0.84, ADR at 88.9
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.93. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −148 ELO
87 matches · 46% win rate
With DeepseekIA on the team no ELO value
78 matches · 49% win rate
On Thursdays −9 ELO, win rate 49%

b0tcries loses the most ELO on Dust 2: −148 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
59% better than 75%
0.86 better than 89%
91.9 better than 89%
1.16 better than 81%
58% of 535 duels better than 82%
37% of 38 situations better than 44%
Dust 287
46% better than 24%
0.83 better than 82%
86.5 better than 73%
1.13 better than 71%
57% of 335 duels better than 76%
26% of 43 situations better than 19%
Ancient45
49% better than 34%
0.85 better than 87%
87.5 better than 74%
1.16 better than 81%
53% of 190 duels better than 54%
60% of 15 situations better than 92%
Anubis34
65% better than 84%
0.86 better than 90%
90.8 better than 89%
1.13 better than 74%
65% of 170 duels better than 96%
35% of 26 situations better than 41%
Inferno18
61% better than 65%
0.85 better than 77%
90.2 better than 72%
1.18-
54% of 67 duels better than 44%
18% of 11 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How b0tcries plays

Across 294 matches b0tcries averages K/R 0.85 and ADR 89.3; the rating across the 230 rated matches is 1.15. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 53% headshots. The strongest map is Anubis with a 65% win rate in 34 matches. In 124 of 230 matches the rating was 1.10 or higher (54%), in 59 it was below 0.90. In 229 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: September 2026 at 1.22. b0tcries loses the most ELO on Dust 2 (−148 ELO, win rate 46%). Things go best on Mirage (+158 ELO, win rate 59%). Improved over the last three months: Rating +0.66, Win rate +4 pp, ELO +199. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.84, ADR at 88.9. Last 30 days: 138 matches, win rate 55%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.