ayurts

Sweden
112 matches tracked 71 matches in 30 days
Last updated:

How does ayurts play?

Rating 1.24 (from 71 matches) K/R 0.83 ADR 90.7 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 9
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 87%
Rating spread from 71 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 27% weak 0.75 to 0.89 4% very weak below 0.75 8%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsEntryClutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 58%+8 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 91%
Clutch 1v2 won 24%+3 pp better than 69%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 17%+6 pp better than 79%
K/D 1.15+0.15 better than 91%
Pistol kills per match 2.9
Knife kills 2 in 112 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.0 pp better than 90%
Rounds with 3K 5.8%+1.9 pp better than 97%
MVPs per match 2.7+0.4 better than 90%
4Ks and aces 19x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 71%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.23−0.05 better than 38%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.12, ADR +10.1, Win rate +4 pp, ELO +329
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.95. Last 3 months: 0.86 (at the start 0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −47 ELO
40 matches · 50% wins
In match 1 of the day −24 ELO
27 matches · 44% wins
In match 2 of the day ±0 ELO
25 matches · 32% wins

ayurts loses the most ELO on Mirage: −47 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Nuke
  2. Most kills in a match: 60 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% level
0.83 better than 90%
90.9 better than 92%
1.25 better than 96%
56% of 198 duels better than 80%
42% of 24 situations better than 63%
Dust 226
46% better than 31%
0.77 better than 70%
86.4 better than 79%
1.15-
43% of 120 duels better than 14%
35% of 17 situations better than 42%
Anubis18
67% better than 92%
0.88 better than 97%
94.3 better than 97%
1.30-
61% of 98 duels better than 95%
80% of 10 situations better than 99%
Nuke12
58% -
0.90 -
93.8 -
1.21-
46% of 63 duels -
50% of 8 situations -
Inferno8
50% -
0.83 -
91.0 -
1.29-
58% of 55 duels -
43% of 7 situations -
Ancient6
17% -
0.74 -
83.7 -
1.27-
52% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ayurts plays

Across 112 matches ayurts averages K/R 0.83 and ADR 90.7; the rating across the 71 rated matches is 1.24. Biggest strength: Rating at 1.24. That is better than 98% of players on level 9. On average 17.8 kills per match, 51% of them headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 43 of 71 matches the rating was 1.10 or higher (61%), in 9 it was below 0.90. In 81 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.34. ayurts loses the most ELO on Mirage (−47 ELO, win rate 50%). Improved over the last three months: K/R +0.12, ADR +10.1, Win rate +4 pp, ELO +329. Unchanged in recent months: Headshots at 51%. Last 30 days: 71 matches, win rate 56%, ELO balance −42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.