awentar

Russia
On FACEIT since 2025 74 matches tracked 51 matches in 30 days
Last updated:

How does awentar play?

Rating 1.03 (from 51 matches) K/R 0.70 ADR 77.9 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 9
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 51 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 29% normal 0.90 to 1.09 24% weak 0.75 to 0.89 6% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

awentar wins 53 of 100 opening duels. 2 percentage points above the level 9 average (51%).

Rounds with first kill 9%−1 pp better than 31%
Opening duels won 53%+2 pp better than 70%

Clutch

Average
Last one alive

awentar wins 31 of 100 1v1s. 7 percentage points below the level 9 average (38%).

Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 kills per death. 0.06 below the level 9 average (1.01).

Headshot rate 48%0 pp on par
AWP share of kills 9%−1 pp better than 50%
K/D 0.95−0.06 better than 25%
Pistol kills per match 2.3
Knife kills 1 in 74 matches

Impact

Average
Damage and big rounds

awentar gets exactly 2 kills in 15.3 of 100 rounds. 2.2 percentage points above the level 9 average (13.1%).

2K rounds 15.3%+2.2 pp better than 91%
3K rounds 3.6%−0.4 pp better than 33%
MVPs per match 2.0−0.2 better than 18%
4Ks and aces 7x 4K, 1 ace in 51 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23 of 100 nades by awentar deal damage or blind an enemy. 12 percentage points below the level 9 average (35%).

Utility hit rate 23%−12 pp better than 1%
Utility damage per round 2.8−1.5 better than 15%
Enemies flashed per round 0.08−0.20 better than 4%
Deaths per round 74%+2 pp better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, ADR +9.8, ELO +734
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −6 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.60). 0.02 above the level 9 average (0.73).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
27 matches · 56% win rate

awentar loses the most ELO on Mirage: −26 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Highest rating in a match: 1.70 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 70%
0.72 better than 43%
79.2 better than 45%
1.05 better than 62%
55% of 108 duels better than 76%
13% of 16 situations better than 3%
Dust 221
52% better than 53%
0.73 on par
78.7 better than 42%
1.18-
49% of 98 duels better than 40%
38% of 13 situations on par
Anubis8
63% -
0.74 -
84.9 -
1.02-
63% of 40 duels -
67% of 6 situations -
Cache6
50% -
0.74 -
76.4 -
0.99-
35% of 23 duels -
25% of 4 situations -
Nuke6
67% -
0.61 -
71.4 -
0.94-
33% of 18 duels -
75% of 4 situations -
Ancient4
0% -
0.53 -
62.9 -
0.74-
31% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How awentar plays

Across 74 matches awentar averages K/R 0.70 and ADR 77.9; the rating across the 51 rated matches is 1.03. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 24 of 51 matches the rating was 1.10 or higher (47%), in 15 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. awentar loses the most ELO on Mirage (−26 ELO, win rate 56%). Things go best in match 1 of the day (+27 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: K/R +0.15, ADR +9.8, ELO +734. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 51 matches, win rate 51%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.