av3caesar

JP
On FACEIT since 2015 267 matches tracked 67 matches in 30 days
Last updated:

How does av3caesar play?

Rating 1.01 K/R 0.74 ADR 80.5 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 95%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.7
Knife kills 3 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 78%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 36x 4K, 1 ace in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 49%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.17, Rating +0.25, ADR +14.1, Headshots +3 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −346

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.61). Slightly above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −47 ELO
55 matches · 47% win rate
On Mirage −20 ELO
97 matches · 53% win rate
On Thursdays +12 ELO, win rate 42%

av3caesar loses the most ELO on Ancient: −47 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.79 · Ancient
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
53% right on the average
0.72 better than 32%
79.1 better than 34%
0.99 better than 27%
48% of 397 duels better than 25%
22% of 41 situations better than 9%
Anubis62
55% better than 54%
0.79 better than 69%
84.7 better than 67%
1.07 better than 56%
52% of 259 duels right on the average
42% of 36 situations better than 59%
Ancient55
47% better than 28%
0.71 better than 27%
80.0 better than 37%
0.97 better than 21%
44% of 251 duels better than 10%
50% of 22 situations better than 78%
Nuke28
54% better than 45%
0.74 better than 36%
82.5 better than 48%
1.02 better than 31%
55% of 105 duels better than 62%
50% of 18 situations better than 75%
Cache17
53% better than 34%
0.80 better than 55%
82.6 better than 40%
1.12 better than 52%
52% of 69 duels better than 35%
14% of 7 situations better than 6%
Inferno4
0% -
0.51 -
52.9 -
0.67-
24% of 17 duels -
0% of 1 situations -
Dust 23
33% -
0.60 -
58.7 -
0.81-
30% of 10 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How av3caesar plays

Across 267 matches av3caesar averages K/R 0.74, ADR 80.5 and a rating of 1.01. Biggest strength: Headshot rate at 62%, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 62% headshots. The strongest map is Anubis with a 55% win rate in 62 matches. In 100 of 267 matches the rating was 1.10 or higher (37%), in 113 it was below 0.90. In 195 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. av3caesar loses the most ELO on Ancient (−47 ELO, win rate 47%). Things go best on Nuke (+120 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, +113 ELO. Improved over the last three months: K/R +0.17, Rating +0.25, ADR +14.1, Headshots +3 pp, Win rate +7 pp. Got weaker: ELO −346. Last 30 days: 67 matches, win rate 52%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.