auraeater67

CN
On FACEIT since 2019 327 matches tracked 137 matches in 30 days
Last updated:

How does auraeater67 play?

Rating 1.01 (from 277 matches) K/R 0.73 ADR 79.4 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 277 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 5%−6 pp better than 30%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.6 pp better than 31%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 46x 4K, 1 ace in 272 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 2.5−1.6 better than 9%
Enemies flashed per round 0.15−0.15 better than 11%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, ADR −7.4

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: June 2026 with 0.98. Last 3 months: 0.72 (at the start 0.81).

Patterns

From the last 327 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −83 ELO
33 matches · 39% wins
On Dust 2 −58 ELO
69 matches · 42% wins
On Saturdays −120 ELO, win rate 38%

auraeater67 loses the most ELO on Ancient: −83 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 1.91 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 38%
0.69 better than 24%
77.1 better than 28%
0.92 better than 12%
45% of 363 duels better than 16%
52% of 33 situations better than 87%
Anubis77
58% better than 68%
0.82 better than 83%
86.1 better than 76%
1.13 better than 78%
56% of 323 duels better than 72%
38% of 40 situations better than 48%
Dust 269
42% better than 17%
0.69 better than 25%
74.5 better than 17%
0.96 better than 23%
49% of 241 duels better than 36%
29% of 31 situations better than 25%
Ancient33
39% better than 11%
0.71 better than 30%
76.6 better than 23%
0.95 better than 19%
48% of 180 duels better than 29%
50% of 6 situations better than 78%
Nuke33
58% better than 52%
0.75 level
80.3 better than 45%
1.04 better than 47%
48% of 146 duels better than 31%
47% of 15 situations better than 73%
Cache16
63% -
0.81 -
85.0 -
1.12-
57% of 107 duels -
46% of 13 situations -
Inferno6
50% -
0.61 -
70.0 -
0.80-
51% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How auraeater67 plays

Across 327 matches auraeater67 averages K/R 0.73 and ADR 79.4; the rating across the 277 rated matches is 1.01. Biggest strength: Headshot rate at 55%. That is better than 76% of players on level 10. Most room to improve: Utility damage per round at 2.5. That is better than only 9% of players on level 10. On average 16.0 kills per match, 55% of them headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 106 of 277 matches the rating was 1.10 or higher (38%), in 110 it was below 0.90. In 272 matches with detailed stats: 46 4Ks and 1 aces. Best month by rating: October 2026 at 1.08. auraeater67 loses the most ELO on Ancient (−83 ELO, win rate 39%). Things go best on Anubis (+82 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, ADR −7.4. Unchanged in recent months: Win rate at 51%. Last 30 days: 137 matches, win rate 47%, ELO balance +10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.