aule666

Russia
281 matches tracked 31 matches in 30 days
Last updated:

How does aule666 play?

Rating 1.05 (from 270 matches) K/R 0.75 ADR 80.1 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.08+0.06 · Ø 1.02 better than 70%
Pistol kills per match 2.6
Knife kills 4 in 281 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 26x 4K, 4 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 11%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.7, Headshots +10 pp, ELO +232
= Stayed the same
K/R at 0.75, Rating at 1.05
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
62 matches · 47% win rate
On Ancient −28 ELO
54 matches · 50% win rate
On Thursdays −57 ELO, win rate 41%

aule666 loses the most ELO on Dust 2: −29 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.36 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
44% better than 24%
0.73 better than 47%
78.7 better than 42%
1.02 right on the average
53% of 413 duels better than 63%
30% of 60 situations better than 28%
Dust 262
47% better than 32%
0.75 better than 57%
78.4 better than 39%
1.06 better than 61%
56% of 232 duels better than 77%
33% of 40 situations better than 36%
Ancient54
50% better than 41%
0.82 better than 83%
87.5 better than 81%
1.13 better than 82%
62% of 288 duels better than 94%
26% of 35 situations better than 21%
Anubis42
57% better than 65%
0.74 right on the average
80.1 better than 51%
1.04 better than 56%
55% of 207 duels better than 73%
36% of 33 situations better than 46%
Nuke15
33% better than 2%
0.72 better than 39%
75.1 better than 22%
0.97-
50% of 46 duels better than 35%
28% of 18 situations better than 28%
Inferno10
50% -
0.71 -
72.6 -
1.01-
58% of 40 duels -
25% of 4 situations -
Cache7
43% -
0.65 -
76.5 -
0.91-
46% of 24 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aule666 plays

Across 281 matches aule666 averages K/R 0.75 and ADR 80.1; the rating across the 270 rated matches is 1.05. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Anubis with a 57% win rate in 42 matches. In 110 of 270 matches the rating was 1.10 or higher (41%), in 92 it was below 0.90. In 201 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.12. aule666 loses the most ELO on Dust 2 (−29 ELO, win rate 47%). Things go best in match 4 of the day (+156 ELO, win rate 53%). Match no. 2 of the day goes best: 54% win rate, −60 ELO. Improved over the last three months: ADR +4.7, Headshots +10 pp, ELO +232. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05. Last 30 days: 31 matches, win rate 45%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.