attlass

SK
On FACEIT since 2020 185 matches tracked 53 matches in 30 days
Last updated:

How does attlass play?

Rating 0.89 K/R 0.61 ADR 67.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 185 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 41%−9 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.87−0.13 · Ø 1.00 better than 3%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.1%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 2%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 6%
MVPs per match 1.8−0.4 · Ø 2.2 better than 4%
4Ks and aces 19x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 33%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +10 pp, Win rate +4 pp, ELO +173
= Stayed the same
K/R at 0.61, Rating at 0.89, ADR at 67.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.65. Last 3 months: 0.61 (at the start 0.60). Well below the average (0.72).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
42 matches · 55% win rate
On Anubis −47 ELO
24 matches · 50% win rate
Between 12:00 and 18:00 −53 ELO, win rate 46%
On Sundays −97 ELO, win rate 46%

attlass loses the most ELO on Dust 2: −95 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.79 · Cache
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 46%
0.62 better than 5%
66.6 better than 2%
0.90 better than 11%
43% of 179 duels better than 10%
31% of 36 situations better than 27%
Dust 242
55% better than 65%
0.65 better than 13%
70.5 better than 7%
0.94 better than 19%
44% of 140 duels better than 16%
30% of 30 situations better than 27%
Ancient36
61% better than 82%
0.61 better than 2%
69.6 better than 3%
0.86 better than 4%
35% of 133 duels better than 1%
33% of 21 situations better than 36%
Anubis24
50% better than 42%
0.56 better than 1%
65.0 better than 1%
0.81 better than 1%
44% of 94 duels better than 11%
32% of 19 situations better than 30%
Cache19
42% -
0.63 -
67.5 -
0.95-
41% of 66 duels -
33% of 12 situations -
Inferno4
50% -
0.58 -
65.1 -
0.80-
29% of 14 duels -
0% of 3 situations -
Nuke3
0% -
0.60 -
70.2 -
0.75-
57% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How attlass plays

Across 185 matches attlass averages K/R 0.61, ADR 67.7 and a rating of 0.89. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 67.7, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.5 kills per match with 58% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 37 of 185 matches the rating was 1.10 or higher (20%), in 95 it was below 0.90. In 149 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. attlass loses the most ELO on Dust 2 (−95 ELO, win rate 55%). Things go best in match 3 of the day (−71 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −71 ELO. Improved over the last three months: Headshots +10 pp, Win rate +4 pp, ELO +173. Unchanged in recent months: K/R at 0.61, Rating at 0.89, ADR at 67.8. Last 30 days: 53 matches, win rate 55%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.