atnam

USA
108 matches tracked
Last updated:

How does atnam play?

Rating 0.96 (from 29 matches) K/R 0.71 ADR 82.1 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 7
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 3% very weak below 0.75 34%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 88%
Opening duels won 44%−6 pp better than 10%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 11%
Clutch 1v2 won 19%−2 pp better than 37%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 64%+18 pp better than 99%
AWP share of kills 2%−8 pp better than 14%
K/D 0.87−0.13 better than 9%
Pistol kills per match 2.9
Knife kills 1 in 108 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.3 pp better than 84%
Rounds with 3K 4.4%+0.5 pp better than 76%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 13x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 73%
Utility damage per round 6.4+2.2 better than 90%
Enemies flashed per round 0.75+0.48 better than 99%
Rounds with a death 82%+10 pp better than 1%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.06, ADR +4.4
= Stayed the same
Headshots at 64%, Win rate at 51%
▼ Got worse
ELO −356

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.68).

Patterns

From the last 108 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +81 ELO
48 matches · 44% wins
Between 18:00 and 24:00 +53 ELO, win rate 34%

atnam loses the most ELO from match 5 of the day: +81 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Inferno
  2. Most kills in a match: 43 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% level
0.67 better than 27%
78.7 better than 49%
1.03-
41% of 190 duels better than 11%
38% of 8 situations level
Dust 222
55% better than 64%
0.70 better than 41%
82.2 better than 65%
1.09-
52% of 114 duels better than 62%
38% of 8 situations level
Cache14
57% -
0.72 -
83.3 -
0.55-
51% of 78 duels -
33% of 6 situations -
Inferno12
33% -
0.74 -
83.3 -
0.87-
39% of 75 duels -
40% of 5 situations -
Anubis10
70% -
0.77 -
86.8 -
1.00-
46% of 78 duels -
50% of 2 situations -
Ancient9
44% -
0.66 -
77.5 -
0.96-
42% of 31 duels -
0% of 3 situations -
Nuke6
50% -
0.81 -
96.4 -
-
63% of 41 duels -
0% of 2 situations -
Vertigo3
0% -
0.62 -
68.9 -
0.95-
43% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How atnam plays

Across 108 matches atnam averages K/R 0.71 and ADR 82.1; the rating across the 29 rated matches is 0.96. Biggest strength: Headshot rate at 64%. That is better than 99% of players on level 7. Most room to improve: Rounds with a death at 82%. That is better than only 1% of players on level 7. On average 15.3 kills per match, 64% of them headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 9 of 29 matches the rating was 1.10 or higher (31%), in 11 it was below 0.90. In 54 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: August 2026 at 0.96. atnam loses the most ELO from match 5 of the day (+81 ELO, win rate 44%). Things go best on Mirage (+26 ELO, win rate 50%). Improved over the last three months: K/R +0.06, ADR +4.4. Got weaker: ELO −356. Unchanged in recent months: Headshots at 64%, Win rate at 51%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.