ateb1s

VN
172 matches tracked 45 matches in 30 days
Last updated:

How does ateb1s play?

Rating 1.09 (from 111 matches) K/R 0.81 ADR 84.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 111 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.11+0.09 · Ø 1.02 better than 83%
Pistol kills per match 2.4
Knife kills 1 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 93%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 27x 4K, 1 ace in 110 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +122
= Stayed the same
K/R at 0.80, ADR at 83.4, Headshots at 49%
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
60 matches · 52% win rate
On Anubis −3 ELO
25 matches · 32% win rate
Between 6:00 and 12:00 +4 ELO, win rate 40%
On Tuesdays −24 ELO, win rate 36%

ateb1s loses the most ELO on Mirage: −20 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 1.93 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 55%
0.89 better than 96%
91.2 better than 92%
1.19 better than 92%
54% of 164 duels better than 71%
44% of 32 situations better than 70%
Dust 251
49% better than 46%
0.79 better than 79%
82.3 better than 64%
1.06 better than 66%
52% of 164 duels better than 60%
26% of 27 situations better than 19%
Anubis25
32% better than 5%
0.77 better than 65%
83.3 better than 64%
1.05 better than 58%
58% of 110 duels better than 84%
46% of 13 situations better than 74%
Ancient14
43% -
0.65 -
72.6 -
0.89-
43% of 49 duels -
17% of 6 situations -
Nuke12
75% -
0.84 -
88.0 -
1.18-
52% of 63 duels -
71% of 7 situations -
Cache5
20% -
0.71 -
70.3 -
0.99-
36% of 14 duels -
0% of 3 situations -
Inferno5
0% -
0.72 -
83.6 -
0.92-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ateb1s plays

Across 172 matches ateb1s averages K/R 0.81 and ADR 84.7; the rating across the 111 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 80% of level 9 players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 9 players. Averages 18.2 kills per match with 49% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 46 of 111 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 110 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. ateb1s loses the most ELO on Mirage (−20 ELO, win rate 52%). Things go best on Dust 2 (+49 ELO, win rate 49%). Match no. 4 of the day goes best: 61% win rate. Improved over the last three months: ELO +122. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.80, ADR at 83.4, Headshots at 49%. Last 30 days: 45 matches, win rate 38%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.