aswium1

Turkey
22 matches tracked
Last updated:

How does aswium1 play?

Rating 0.69 K/R 0.50 ADR 57.9 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.69
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 23%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 0% normal 0.90 to 1.09 14% weak 0.75 to 0.89 0% very weak below 0.75 77%
Player type
Clicks heads
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 about average weaker than most
Level 2

Compared with 670 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

33% of opening duels won and so well below the average (48%).

Rounds with first kill 6%−3 pp · Ø 9% better than 12%
Opening duels won 33%−15 pp · Ø 48% better than 1%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (19%).

Clutch 1v1 won 29%−8 pp · Ø 37% better than 17%
Clutch 1v2 won 8%−11 pp · Ø 19% better than 3%
Clutch kills per match 1.4−0.4 · Ø 1.8 better than 43%

Weapons and aim

Average
Where do the kills come from?

0.64 K/D and so well below the average (0.91).

Headshot rate 52%+11 pp · Ø 41% better than 96%
AWP share of kills 5%−5 pp · Ø 10% better than 33%
K/D 0.64−0.27 · Ø 0.91 better than 1%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 7.2% of rounds and so well below the average (11.8%).

2K rounds 7.2%−4.6 pp · Ø 11.8% better than 1%
3K rounds 2.3%−1.2 pp · Ø 3.5% better than 15%
MVPs per match 1.2−0.7 · Ø 1.9 better than 2%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (31%).

Utility hit rate 23%−8 pp · Ø 31% better than 7%
Utility damage per round 1.8−1.3 · Ø 3.1 better than 16%
Enemies flashed per round 0.14−0.07 · Ø 0.21 better than 32%
Deaths per round 79%+5 pp · Ø 74% better than 10%

Patterns

Soon this shows where aswium1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.53 · Ancient
  3. Most kills in a match: 18 · Ancient

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
83% -
0.48 -
54.7 -
0.68-
32% of 22 duels -
0% of 4 situations -
Ancient5
60% -
0.58 -
63.6 -
0.78-
42% of 19 duels -
50% of 4 situations -
Mirage5
20% -
0.48 -
56.1 -
0.67-
27% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aswium1 plays

Across 22 matches aswium1 averages K/R 0.50, ADR 57.9 and a rating of 0.69. Biggest strength: Headshot rate at 52%, better than 96% of level 2 players. Most room to improve: Rating at 0.69, better than only 1% of level 2 players. Averages 11.0 kills per match with 52% headshots. In 2 of 22 matches the rating was 1.10 or higher (9%), in 17 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.