asrfose

Germany
106 matches tracked 31 matches in 30 days
Last updated:

How does asrfose play?

Rating 1.04 K/R 0.74 ADR 80.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 80%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 67%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 16x 4K, 3 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +6 pp, ELO +406
= Stayed the same
ADR at 81.1, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
38 matches · 42% win rate
On Mirage −49 ELO
35 matches · 57% win rate

asrfose loses the most ELO in match 1 of the day: −73 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 73%
0.77 better than 65%
84.0 better than 67%
1.09 better than 71%
57% of 179 duels better than 82%
50% of 18 situations better than 82%
Dust 221
57% better than 70%
0.72 better than 41%
75.7 better than 24%
1.02 better than 47%
47% of 99 duels better than 28%
43% of 14 situations better than 65%
Ancient19
47% better than 32%
0.84 better than 91%
87.0 better than 81%
1.16 better than 89%
56% of 93 duels better than 76%
38% of 8 situations right on the average
Anubis13
38% -
0.65 -
73.5 -
0.91-
55% of 75 duels -
40% of 5 situations -
Nuke8
25% -
0.65 -
75.4 -
0.84-
52% of 48 duels -
50% of 4 situations -
Inferno7
43% -
0.77 -
84.4 -
1.10-
41% of 22 duels -
50% of 4 situations -
Cache3
33% -
0.60 -
75.3 -
0.83-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asrfose plays

Across 106 matches asrfose averages K/R 0.74, ADR 80.7 and a rating of 1.04. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 40 of 106 matches the rating was 1.10 or higher (38%), in 40 it was below 0.90. In 82 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. asrfose loses the most ELO in match 1 of the day (−73 ELO, win rate 42%). Things go best in match 2 of the day (+32 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +32 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +6 pp, ELO +406. Unchanged in recent months: ADR at 81.1, Win rate at 49%. Last 30 days: 31 matches, win rate 55%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.