asdqwerty

MD
On FACEIT since 2025 129 matches tracked 129 matches in 30 days
ELO ▲ 159
3,393
30-day peak: 3,514
Rank EU ▼ 97 places
#1,583
MD #4 in MD
30 days · prev. #1,486 · best #1,086
Last updated:

How does asdqwerty play?

Rating 1.00 K/R 0.68 ADR 75.6 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 48%−4 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 60%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.02−0.04 · Ø 1.06 better than 28%
Pistol kills per match 2.3
Knife kills 3 in 129 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 29%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 15x 4K, 4 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
28 matches · 36% win rate
On Anubis −90 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 +60 ELO, win rate 38%
On Saturdays +62 ELO, win rate 42%

asdqwerty loses the most ELO on Dust 2: −122 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
59% better than 69%
0.66 better than 10%
72.9 better than 9%
0.99 better than 24%
50% of 221 duels better than 34%
43% of 35 situations better than 64%
Dust 228
36% better than 4%
0.64 better than 7%
74.9 better than 16%
0.91 better than 7%
40% of 117 duels better than 3%
64% of 11 situations better than 95%
Ancient20
60% better than 66%
0.65 better than 7%
73.7 better than 10%
0.95 better than 15%
44% of 90 duels better than 9%
38% of 8 situations right on the average
Anubis20
45% better than 18%
0.77 better than 57%
80.9 better than 45%
1.13 better than 71%
53% of 75 duels right on the average
20% of 10 situations better than 11%
Inferno7
71% -
0.88 -
91.2 -
1.30-
65% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How asdqwerty plays

Across 129 matches asdqwerty averages K/R 0.68, ADR 75.6 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 50 of 129 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 129 matches with detailed stats: 15 4Ks and 4 aces. asdqwerty loses the most ELO on Dust 2 (−122 ELO, win rate 36%). Things go best on Mirage (+212 ELO, win rate 59%). From match no. 5 of the day on, things go best: 62% win rate, +118 ELO. Last 30 days: 129 matches, win rate 53%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.