arxn_

XK
On FACEIT since 2023 119 matches tracked 36 matches in 30 days
Last updated:

How does arxn_ play?

Rating 1.21 (from 40 matches) K/R 0.83 ADR 87.7 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 88%
Rating spread from 40 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 40% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 66%+15 pp better than 99%
AWP share of kills 1%−10 pp better than 6%
K/D 1.21+0.18 better than 91%
Pistol kills per match 3.4
Knife kills 3 in 119 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 5.5%+1.4 pp better than 90%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 34x 4K, 4 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.2, Headshots +10 pp, Win rate +13 pp, ELO +158
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.78).

Patterns

From the last 119 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
23 matches · 52% wins

arxn_ loses the most ELO on Dust 2: −14 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
42% better than 16%
0.80 better than 75%
83.0 better than 57%
1.02-
51% of 114 duels level
27% of 11 situations better than 25%
Dust 223
52% level
0.89 better than 94%
92.1 better than 90%
1.36-
56% of 106 duels better than 75%
43% of 14 situations better than 64%
Inferno23
57% better than 57%
0.87 better than 90%
90.5 better than 85%
1.27-
53% of 111 duels better than 54%
35% of 17 situations better than 39%
Mirage22
55% better than 61%
0.77 better than 62%
85.3 better than 72%
1.13-
49% of 91 duels better than 35%
36% of 14 situations better than 44%
Cache13
77% -
0.83 -
87.3 -
1.21-
58% of 60 duels -
56% of 9 situations -
Anubis9
56% -
0.88 -
91.8 -
1.40-
53% of 34 duels -
50% of 6 situations -
Nuke3
33% -
0.77 -
84.4 -
-
100% of 3 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arxn_ plays

Across 119 matches arxn_ averages K/R 0.83 and ADR 87.7; the rating across the 40 rated matches is 1.21. Biggest strength: Headshot rate at 66%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 18.7 kills per match, 66% of them headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 23 of 40 matches the rating was 1.10 or higher (58%), in 5 it was below 0.90. In 91 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.28. arxn_ loses the most ELO on Dust 2 (−14 ELO, win rate 52%). Things go best on Ancient (+45 ELO, win rate 42%). Improved over the last three months: K/R +0.07, ADR +5.2, Headshots +10 pp, Win rate +13 pp, ELO +158. Last 30 days: 36 matches, win rate 61%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.