arpadszalma

RS
68 matches tracked 20 matches in 30 days
Last updated:

How does arpadszalma play?

Rating 1.19 (from 20 matches) K/R 0.88 ADR 92.3 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 9
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5 pp better than 96%
Opening duels won 53%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 95%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 0.9−0.7 better than 2%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+12 pp better than 96%
AWP share of kills 3%−8 pp better than 18%
K/D 1.16+0.16 better than 92%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.4 pp better than 94%
Rounds with 3K 6.3%+2.4 pp better than 99%
MVPs per match 3.4+1.1 better than 99%
4Ks and aces 23x 4K, 1 ace in 56 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 2.5−1.8 better than 10%
Enemies flashed per round 0.23−0.05 better than 38%
Rounds with a death 76%+4 pp better than 10%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.93.

Patterns

From the last 68 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% better than 56%
0.87 better than 94%
91.0 better than 92%
1.20-
54% of 135 duels better than 71%
33% of 6 situations better than 37%
Dust 213
54% -
0.84 -
91.7 -
1.00-
48% of 84 duels -
50% of 2 situations -
Inferno13
62% -
0.92 -
96.8 -
1.37-
53% of 74 duels -
100% of 2 situations -
Ancient10
90% -
0.95 -
95.0 -
1.40-
43% of 53 duels -
50% of 8 situations -
Anubis5
40% -
0.83 -
90.6 -
0.92-
54% of 37 duels -
-
Cache5
60% -
0.89 -
87.1 -
0.91-
59% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arpadszalma plays

Across 68 matches arpadszalma averages K/R 0.88 and ADR 92.3; the rating across the 20 rated matches is 1.19. Biggest strength: Rounds with 3K at 6.3%. That is better than 99% of players on level 9. Most room to improve: Utility with impact at 28%. That is better than only 10% of players on level 9. On average 19.4 kills per match, 60% of them headshots. The strongest map is Ancient with a 90% win rate in 10 matches. In 11 of 20 matches the rating was 1.10 or higher (55%), in 4 it was below 0.90. In 56 matches with detailed stats: 23 4Ks and 1 aces. Best month by rating: October 2026 at 1.24. Things go best on Mirage (+15 ELO, win rate 52%). Last 30 days: 20 matches, win rate 60%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.