arnov

Belgium
On FACEIT since 2016 73 matches tracked 39 matches in 30 days
Last updated:

How does arnov play?

Rating 1.00 (from 41 matches) K/R 0.79 ADR 86.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 34% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

arnov gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

arnov wins 30 of 100 1v2s. 9 percentage points above the level 10 average (21%).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

1.08 kills per death. 0.04 above the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 1%−10 pp better than 7%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

Averages 2.7 round MVPs per match. 0.3 above the level 10 average (2.4).

2K rounds 13.0%−0.4 pp better than 36%
3K rounds 3.5%−0.6 pp better than 23%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 8x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

43 of 100 nades by arnov deal damage or blind an enemy. 8 percentage points above the level 10 average (35%).

Utility hit rate 43%+8 pp better than 93%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.42+0.12 better than 83%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.16, ADR −14.6, Headshots −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: April 2026 with 0.93. Last 3 months: 0.72 (at the start 0.88). 0.02 below the level 10 average (0.74).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −17 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
61% better than 79%
0.81 better than 80%
85.1 better than 70%
1.07-
54% of 54 duels better than 65%
50% of 6 situations better than 82%
Mirage15
60% better than 81%
0.82 better than 81%
89.8 better than 85%
0.89-
43% of 23 duels better than 10%
33% of 6 situations better than 34%
Anubis14
43% -
0.74 -
85.3 -
0.97-
55% of 47 duels -
0% of 3 situations -
Ancient8
50% -
0.81 -
89.2 -
0.99-
50% of 20 duels -
25% of 4 situations -
Inferno5
60% -
0.69 -
75.6 -
0.96-
67% of 12 duels -
0% of 1 situations -
Nuke5
40% -
0.81 -
84.3 -
1.16-
50% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arnov plays

Across 73 matches arnov averages K/R 0.79 and ADR 86.5; the rating across the 41 rated matches is 1.00. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 players. Averages 17.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 13 of 41 matches the rating was 1.10 or higher (32%), in 14 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. Things go best on Dust 2 (+48 ELO, win rate 61%). Match no. 1 of the day goes best: 67% win rate, +21 ELO. Got weaker: K/R −0.16, ADR −14.6, Headshots −7 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 39 matches, win rate 54%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.