arleky

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On FACEIT since 2018 77 matches tracked 27 matches in 30 days
Last updated:

How does arleky play?

Rating 1.18 (from 27 matches) K/R 0.77 ADR 83.0 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 27 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 4% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Strength
Last one alive

52% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 52%+31 pp · Ø 21% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.14+0.14 · Ø 1.00 better than 82%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 72%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 6x 4K, 1 ace in 27 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 87%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ELO +177
= Stayed the same
ADR at 81.6, Headshots at 50%, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
28 matches · 50% win rate

arleky loses the most ELO on Ancient: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Inferno
  2. Highest rating in a match: 2.06 · Inferno
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
50% better than 41%
0.76 better than 58%
83.5 better than 64%
1.23-
57% of 14 duels better than 80%
50% of 2 situations better than 79%
Anubis18
56% better than 62%
0.83 better than 86%
86.9 better than 80%
1.28-
50% of 22 duels better than 39%
57% of 7 situations better than 89%
Inferno13
62% -
0.82 -
87.3 -
1.27-
54% of 24 duels -
100% of 3 situations -
Mirage6
67% -
0.69 -
76.2 -
1.08-
67% of 12 duels -
0% of 2 situations -
Nuke5
40% -
0.79 -
80.4 -
1.10-
43% of 7 duels -
67% of 3 situations -
Dust 24
75% -
0.61 -
65.2 -
0.58-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arleky plays

Across 77 matches arleky averages K/R 0.77 and ADR 83.0; the rating across the 27 rated matches is 1.18. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 16 of 27 matches the rating was 1.10 or higher (59%), in 4 it was below 0.90. In 27 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.18. arleky loses the most ELO on Ancient (−60 ELO, win rate 50%). Improved over the last three months: K/R +0.04, ELO +177. Unchanged in recent months: ADR at 81.6, Headshots at 50%, Win rate at 56%. Last 30 days: 27 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.