argxntxm

Russia
60 matches tracked
Last updated:

How does argxntxm play?

Rating 0.98 K/R 0.72 ADR 79.9 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.0
Knife kills 1 in 60 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 55%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 6x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 83%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
Whether argxntxm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.57 · Inferno
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
56% better than 72%
0.73 better than 55%
80.1 better than 52%
0.99 better than 46%
47% of 74 duels better than 28%
44% of 9 situations better than 73%
Mirage17
24% better than 1%
0.67 better than 21%
75.9 better than 29%
0.91 better than 16%
41% of 51 duels better than 7%
22% of 9 situations better than 12%
Anubis11
45% -
0.78 -
86.1 -
1.04-
42% of 26 duels -
29% of 7 situations -
Ancient6
50% -
0.74 -
77.6 -
0.99-
42% of 24 duels -
50% of 4 situations -
Inferno5
40% -
0.83 -
88.7 -
1.13-
53% of 19 duels -
0% of 2 situations -
Nuke3
33% -
0.60 -
72.6 -
0.78-
38% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How argxntxm plays

Across 60 matches argxntxm averages K/R 0.72, ADR 79.9 and a rating of 0.98. Biggest strength: Utility damage per round at 5.7, better than 83% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 18 of 60 matches the rating was 1.10 or higher (30%), in 26 it was below 0.90. In 58 matches with detailed stats: 6 4Ks and 2 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.