areesHH-
Name history of areesHH-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average58% headshots and so well above the average (51%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 1.00 (at the start 1.01). Slightly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 80.8. Last 3 months: 77.6 (at the start 79.9). Slightly below the average (80.2).
Share of headshot kills
Best month: October 2026 with 62%. Last 3 months unchanged at 58%. Well above the average (51%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 56% (at the start 58%). Well above the average (50%).
Best month: August 2026 with 2,931.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 199 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
areesHH- loses the most ELO from match 5 of the day: −93 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Inferno
- Longest win streak: 12 wins in a row · Dust 2
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 199 matchesCompared with players on the same level who have at least 15 matches on the map.
How areesHH- plays
Across 199 matches areesHH- averages K/R 0.72, ADR 78.3 and a rating of 1.00. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 67 of 199 matches the rating was 1.10 or higher (34%), in 75 it was below 0.90. In 132 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. areesHH- loses the most ELO from match 5 of the day (−93 ELO, win rate 48%). Things go best in match 3 of the day (+65 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, −25 ELO. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 77.6, Headshots at 58%, Win rate at 56%. Last 30 days: 27 matches, win rate 37%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.