aquillone

Russia
80 matches tracked 30 matches in 30 days
Last updated:

How does aquillone play?

Rating 0.96 (from 60 matches) K/R 0.69 ADR 78.2 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.93−0.07 · Ø 1.00 better than 13%
Pistol kills per match 2.4
Knife kills 3 in 80 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.1%).

2K rounds 10.2%−2.9 pp · Ø 13.1% better than 1%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 50%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 9x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

11.1 utility damage per round and so well above the average (4.1).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 11.1+7.0 · Ø 4.1 better than 99%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +8.3, Headshots +2 pp
= Stayed the same
K/R at 0.70
▼ Got worse
Win rate −12 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −23 ELO
20 matches · 55% win rate
In match 2 of the day −23 ELO
26 matches · 42% win rate

aquillone loses the most ELO on Inferno: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Inferno
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 89%
0.69 better than 24%
78.3 better than 35%
0.88 better than 7%
47% of 103 duels better than 27%
44% of 9 situations better than 70%
Inferno20
55% right on the average
0.70 better than 25%
73.7 better than 12%
1.05-
48% of 67 duels better than 22%
14% of 7 situations better than 7%
Ancient18
39% better than 11%
0.69 better than 22%
83.4 better than 63%
0.97 better than 26%
49% of 74 duels better than 35%
33% of 6 situations better than 39%
Cache9
33% -
0.70 -
78.2 -
0.97-
41% of 56 duels -
33% of 3 situations -
Anubis5
40% -
0.65 -
74.5 -
0.84-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aquillone plays

Across 80 matches aquillone averages K/R 0.69 and ADR 78.2; the rating across the 60 rated matches is 0.96. Biggest strength: Utility damage per round at 11.1, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 16 of 60 matches the rating was 1.10 or higher (27%), in 30 it was below 0.90. In 57 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. aquillone loses the most ELO on Inferno (−23 ELO, win rate 55%). Improved over the last three months: ADR +8.3, Headshots +2 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.70. Last 30 days: 30 matches, win rate 53%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.