aplr

Brazil
26 matches tracked
ELO
2,027
Rank SA ▼ 1,567 places
#5,989
BR #2,215 in BR
30 days · prev. #4,422 · best #4,422
Last updated:

How does aplr play?

Rating 1.11 K/R 0.80 ADR 87.6 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 60% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 11% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 0% no comparison
K/D 1.08+0.08 · Ø 1.00 better than 70%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2% no comparison
3K rounds 4.9% no comparison
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 4x 4K, 1 ace in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31% no comparison
Utility damage per round 5.0 no comparison
Enemies flashed per round 0.41 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 21%

Patterns

Soon this shows where aplr loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 28 · Anubis

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
83% -
0.80 -
89.3 -
1.10-
57% of 21 duels -
25% of 4 situations -
Anubis4
50% -
0.72 -
77.6 -
1.01-
35% of 20 duels -
33% of 3 situations -
Cache4
25% -
0.64 -
78.9 -
0.80-
60% of 15 duels -
0% of 1 situations -
Ancient3
67% -
1.16 -
107.0 -
1.74-
86% of 14 duels -
100% of 3 situations -
Inferno3
33% -
0.55 -
74.6 -
0.81-
13% of 15 duels -
-
Mirage3
67% -
0.82 -
89.2 -
1.08-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aplr plays

Across 26 matches aplr averages K/R 0.80, ADR 87.6 and a rating of 1.11. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 58% headshots. In 12 of 26 matches the rating was 1.10 or higher (46%), in 9 it was below 0.90. In 18 matches with detailed stats: 4 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.