aplicator888

Russia
22 matches tracked
Last updated:

How does aplicator888 play?

Rating 1.08 K/R 0.81 ADR 86.8 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.54 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 22 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 14% normal 0.90 to 1.09 0% weak 0.75 to 0.89 5% very weak below 0.75 41%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
Multi-killsClutcherEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

32% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 5%
Clutch 1v2 won 32%+9 pp · Ø 23% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 88%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.04+0.04 · Ø 1.00 better than 74%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.0%).

2K rounds 17.0%+4.0 pp · Ø 13.0% better than 99%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 61%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 7x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 20%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 67%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Patterns

Soon this shows where aplicator888 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
58% -
1.00 -
105.5 -
1.33-
67% of 64 duels -
25% of 4 situations -
Anubis3
0% -
0.55 -
67.9 -
0.65-
54% of 13 duels -
67% of 3 situations -
Mirage3
0% -
0.51 -
50.3 -
0.66-
22% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aplicator888 plays

Across 22 matches aplicator888 averages K/R 0.81, ADR 86.8 and a rating of 1.08. Biggest strength: Opening duels won at 56%, better than 93% of level 6 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 6 players. Averages 16.6 kills per match with 53% headshots. In 12 of 22 matches the rating was 1.10 or higher (55%), in 10 it was below 0.90. In 22 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.