anywhere

Brazil
196 matches tracked 54 matches in 30 days
ELO ▼ 219
2,405
30-day peak: 2,699
Rank SA ▼ 131 places
#1,612
BR #1,055 in BR
30 days · prev. #1,481 · best #1,361
Last updated:

How does anywhere play?

Rating 1.00 (from 149 matches) K/R 0.72 ADR 79.7 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 47%−3 pp · Ø 50% better than 33%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 31%
Pistol kills per match 2.6
Knife kills 10 in 196 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 44%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 22x 4K, 2 aces in 115 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp
= Stayed the same
K/R at 0.72, ADR at 80.2, Win rate at 50%
▼ Got worse
ELO −158

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
27 matches · 37% win rate
On Wednesdays −99 ELO, win rate 39%

anywhere loses the most ELO on Ancient: −77 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.97 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
59% better than 76%
0.72 better than 38%
79.1 better than 41%
1.01 better than 40%
53% of 269 duels better than 60%
48% of 29 situations better than 75%
Dust 243
56% better than 68%
0.71 better than 35%
78.5 better than 37%
0.96 better than 24%
35% of 157 duels better than 1%
29% of 14 situations better than 24%
Ancient27
37% better than 9%
0.80 better than 75%
90.8 better than 88%
1.06 better than 60%
53% of 117 duels better than 58%
42% of 12 situations better than 60%
Anubis22
55% better than 59%
0.72 better than 37%
75.9 better than 22%
1.00 better than 36%
46% of 98 duels better than 20%
54% of 13 situations better than 83%
Inferno10
40% -
0.71 -
76.8 -
1.10-
36% of 14 duels -
33% of 3 situations -
Nuke9
22% -
0.71 -
75.3 -
0.98-
45% of 33 duels -
29% of 7 situations -
Cache7
0% -
0.63 -
73.9 -
0.86-
42% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anywhere plays

Across 196 matches anywhere averages K/R 0.72 and ADR 79.7; the rating across the 149 rated matches is 1.00. Biggest strength: Utility hit rate at 39%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 78 matches. In 56 of 149 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 115 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. anywhere loses the most ELO on Ancient (−77 ELO, win rate 37%). Things go best on Mirage (+296 ELO, win rate 59%). Match no. 2 of the day goes best: 56% win rate, +124 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp. Got weaker: ELO −158. Unchanged in recent months: K/R at 0.72, ADR at 80.2, Win rate at 50%. Last 30 days: 54 matches, win rate 41%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.