antucekcuk

SJ
85 matches tracked
Last updated:

How does antucekcuk play?

Rating 1.00 K/R 0.71 ADR 81.4 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 20%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.98−0.02 · Ø 1.00 better than 46%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 62%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 84%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 8x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 45%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.09, ADR +8.4
= Stayed the same
ELO at 1,460
▼ Got worse
Headshots −6 pp, Win rate −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.65). Slightly above the average (0.72).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +25 ELO, win rate 40%
On Tuesdays −79 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
57% better than 73%
0.75 better than 72%
85.1 better than 82%
1.03 better than 68%
55% of 87 duels better than 77%
50% of 10 situations better than 78%
Ancient19
47% better than 41%
0.76 better than 65%
86.3 better than 80%
1.06 better than 70%
45% of 74 duels better than 24%
28% of 18 situations better than 27%
Mirage16
31% better than 3%
0.64 better than 13%
73.5 better than 21%
0.89 better than 15%
43% of 74 duels better than 16%
80% of 10 situations better than 99%
Nuke13
38% -
0.65 -
75.3 -
0.91-
50% of 62 duels -
27% of 11 situations -
Dust 211
73% -
0.76 -
84.5 -
1.09-
51% of 49 duels -
40% of 5 situations -
Cache3
67% -
0.82 -
91.8 -
1.12-
86% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How antucekcuk plays

Across 85 matches antucekcuk averages K/R 0.71, ADR 81.4 and a rating of 1.00. Biggest strength: 3K rounds at 4.7%, better than 84% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 20% of level 7 players. Averages 16.1 kills per match with 40% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 29 of 85 matches the rating was 1.10 or higher (34%), in 34 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Things go best in match 1 of the day (+55 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, +43 ELO. Improved over the last three months: K/R +0.10, Rating +0.09, ADR +8.4. Got weaker: Headshots −6 pp, Win rate −4 pp. Unchanged in recent months: ELO at 1,460.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.