anti-larp333

Russia
On FACEIT since 2022 158 matches tracked 22 matches in 30 days
Last updated:

How does anti-larp333 play?

Rating 1.06 K/R 0.75 ADR 81.1 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.09+0.07 · Ø 1.02 better than 77%
Pistol kills per match 2.5
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 59%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 12x 4K, 3 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +8 pp, ELO +157
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 81.7
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
33 matches · 30% win rate
In match 2 of the day +1 ELO
23 matches · 39% win rate
On Tuesdays +45 ELO, win rate 39%

anti-larp333 loses the most ELO on Dust 2: −3 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
60% better than 81%
0.78 better than 73%
83.8 better than 69%
1.11 better than 79%
61% of 165 duels better than 94%
33% of 43 situations better than 36%
Dust 233
30% better than 3%
0.67 better than 21%
75.6 better than 26%
0.94 better than 24%
53% of 112 duels better than 66%
42% of 19 situations better than 64%
Anubis29
41% better than 20%
0.77 better than 68%
83.7 better than 66%
1.11 better than 78%
52% of 64 duels better than 56%
45% of 38 situations better than 68%
Ancient23
48% better than 38%
0.73 better than 47%
79.3 better than 45%
1.02 better than 53%
53% of 55 duels better than 59%
38% of 13 situations right on the average
Nuke9
33% -
0.75 -
80.3 -
1.07-
62% of 26 duels -
57% of 7 situations -
Cache5
60% -
0.80 -
92.4 -
1.11-
44% of 9 duels -
13% of 8 situations -
Inferno3
67% -
0.72 -
70.0 -
1.07-
17% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anti-larp333 plays

Across 158 matches anti-larp333 averages K/R 0.75, ADR 81.1 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 55 matches. In 72 of 158 matches the rating was 1.10 or higher (46%), in 47 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. anti-larp333 loses the most ELO on Dust 2 (−3 ELO, win rate 30%). Things go best on Anubis (+72 ELO, win rate 41%). Match no. 1 of the day goes best: 54% win rate. Improved over the last three months: Headshots +8 pp, ELO +157. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 81.7. Last 30 days: 22 matches, win rate 36%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.