ansouthen

Russia
On FACEIT since 2024 220 matches tracked 120 matches in 30 days
ELO ▲ 120
3,063
30-day peak: 3,243
Rank EU ▼ 1,613 places
#5,939 #1,677 in RU
30 days · before #4,326 · best #4,326
Last updated:

How does ansouthen play?

Rating 1.18 (from 120 matches) K/R 0.81 ADR 84.0 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 120 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 9%−2 pp better than 51%
K/D 1.20+0.17 better than 90%
Pistol kills per match 2.7
Knife kills 1 in 220 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.9%+2.6 pp better than 93%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 26x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ELO +82
= Stayed the same
ADR at 85.2, Win rate at 59%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.78).

Patterns

From the last 220 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +7 ELO
34 matches · 50% wins
In match 1 of the day +63 ELO
34 matches · 53% wins
On Fridays −16 ELO, win rate 40%

ansouthen loses the most ELO in match 2 of the day: +7 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 69%
0.81 better than 78%
84.0 better than 66%
1.20 better than 92%
55% of 212 duels better than 69%
37% of 35 situations better than 46%
Dust 256
45% better than 26%
0.79 better than 73%
82.1 better than 57%
1.16 better than 83%
57% of 175 duels better than 78%
30% of 30 situations better than 28%
Anubis47
64% better than 86%
0.81 better than 80%
88.4 better than 84%
1.22 better than 92%
56% of 212 duels better than 75%
38% of 21 situations level
Ancient22
59% better than 72%
0.76 better than 58%
78.6 better than 33%
1.05-
52% of 54 duels better than 55%
53% of 15 situations better than 85%
Nuke17
71% better than 94%
0.83 better than 76%
81.6 better than 45%
1.20-
47% of 45 duels better than 21%
50% of 8 situations better than 74%
Cache11
82% -
0.79 -
82.5 -
1.12-
40% of 30 duels -
100% of 4 situations -
Inferno4
75% -
0.89 -
93.0 -
1.19-
79% of 19 duels -
33% of 3 situations -
Vertigo3
67% -
0.92 -
96.8 -
1.22-
67% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ansouthen plays

Across 220 matches ansouthen averages K/R 0.81 and ADR 84.0; the rating across the 120 rated matches is 1.18. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. On average 17.4 kills per match, 63% of them headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 73 of 120 matches the rating was 1.10 or higher (61%), in 25 it was below 0.90. In 120 matches with detailed stats: 26 4Ks and 1 aces. Best month by rating: September 2026 at 1.21. ansouthen loses the most ELO in match 2 of the day (+7 ELO, win rate 50%). Things go best on Dust 2 (+93 ELO, win rate 45%). Improved over the last three months: K/R +0.05, ELO +82. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 85.2, Win rate at 59%. Last 30 days: 120 matches, win rate 59%, ELO balance +198.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.