annoykagoat

Russia
91 matches tracked 20 matches in 30 days
Last updated:

How does annoykagoat play?

Rating 1.10 K/R 0.82 ADR 90.5 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 91 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 11% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average.
EntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 95%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 13%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.11+0.09 · Ø 1.02 better than 85%
Pistol kills per match 2.7
Knife kills 2 in 91 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.3%).

2K rounds 16.6%+3.3 pp · Ø 13.3% better than 98%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 7x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.11, ADR +9.4, Win rate +5 pp, ELO +550
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.85 (at the start 0.75). Well above the average (0.73).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
20 matches · 45% win rate
In match 1 of the day +29 ELO
28 matches · 46% win rate

annoykagoat loses the most ELO in match 2 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.18 · Nuke

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
57% better than 70%
0.88 better than 96%
97.5 better than 98%
1.19 better than 94%
59% of 117 duels better than 90%
45% of 11 situations better than 68%
Dust 219
47% better than 37%
0.80 better than 84%
88.3 better than 88%
1.06 better than 68%
51% of 89 duels better than 54%
43% of 14 situations better than 64%
Mirage19
53% better than 61%
0.87 better than 94%
96.4 better than 97%
1.20 better than 94%
57% of 112 duels better than 85%
50% of 8 situations better than 84%
Anubis15
40% better than 18%
0.71 better than 39%
79.7 better than 46%
0.93 better than 21%
58% of 74 duels better than 87%
36% of 11 situations better than 44%
Nuke7
86% -
0.88 -
93.8 -
1.23-
56% of 39 duels -
25% of 4 situations -
Inferno6
33% -
0.67 -
77.2 -
0.91-
45% of 33 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How annoykagoat plays

Across 91 matches annoykagoat averages K/R 0.82, ADR 90.5 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 18.7 kills per match with 41% headshots. The strongest map is Ancient with a 57% win rate in 23 matches. In 36 of 91 matches the rating was 1.10 or higher (40%), in 28 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. annoykagoat loses the most ELO in match 2 of the day (±0 ELO, win rate 45%). Improved over the last three months: K/R +0.10, Rating +0.11, ADR +9.4, Win rate +5 pp, ELO +550. Got weaker: Headshots −4 pp. Last 30 days: 20 matches, win rate 60%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.