anekku

JP
79 matches tracked 44 matches in 30 days
ELO ▲ 156
3,176
30-day peak: 3,176
Rank EU ▼ 28 places
#3,783 #59 in JP
30 days · prev. #3,755 · best #3,693
Last updated:

How does anekku play?

Rating 1.33 K/R 0.94 ADR 98.3 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 79 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 32% good 1.10 to 1.29 25% normal 0.90 to 1.09 11% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

anekku gets the first kill in 18 of 100 rounds. 7 percentage points above the level 10 average (11%).

Rounds with first kill 18%+7 pp better than 99%
Opening duels won 66%+15 pp better than 99%

Clutch

Average
Last one alive

anekku wins 29 of 100 1v2s. 8 percentage points above the level 10 average (21%).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

1.37 kills per death. 0.33 above the level 10 average (1.04).

Headshot rate 47%−4 pp better than 31%
AWP share of kills 30%+19 pp better than 96%
K/D 1.37+0.33 better than 98%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

anekku gets exactly 3 kills in 7.7 of 100 rounds. 3.6 percentage points above the level 10 average (4.1%).

2K rounds 16.7%+3.3 pp better than 97%
3K rounds 7.7%+3.6 pp better than 99%
MVPs per match 3.1+0.7 better than 97%
4Ks and aces 21x 4K, 2 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.6 utility damage per round from HEs and mollies. 1.5 below the level 10 average (4.1).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.34+0.04 better than 64%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
Whether anekku is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.98
JulAugSepOct

Best month: September 2026 with 0.98.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
68% better than 93%
0.99 better than 99%
102.0 better than 99%
1.37 better than 99%
65% of 226 duels better than 97%
38% of 21 situations on par
Mirage19
68% better than 95%
0.99 better than 99%
99.8 better than 98%
1.43 better than 99%
64% of 98 duels better than 97%
42% of 12 situations better than 61%
Anubis9
67% -
0.86 -
88.8 -
1.22-
63% of 40 duels -
40% of 5 situations -
Ancient7
57% -
0.75 -
86.9 -
1.02-
65% of 34 duels -
25% of 4 situations -
Nuke5
40% -
0.82 -
96.8 -
1.10-
56% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anekku plays

Across 79 matches anekku averages K/R 0.94, ADR 98.3 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 players. Averages 19.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 68% win rate in 37 matches. In 58 of 79 matches the rating was 1.10 or higher (73%), in 12 it was below 0.90. In 70 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.37. Things go best from match 5 of the day (+78 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate, +78 ELO. Last 30 days: 44 matches, win rate 52%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.