anahorett

United Kingdom
249 matches tracked 93 matches in 30 days
ELO ▲ 360
2,991
30-day peak: 2,991
Rank EU ▼ 229 places
#8,160 #130 in GB
30 days · prev. #7,931 · best #7,931
Last updated:

How does anahorett play?

Rating 0.91 (from 224 matches) K/R 0.66 ADR 75.5 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 224 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

anahorett wins 44 of 100 opening duels. 7 percentage points below the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 44%−7 pp better than 5%

Clutch

Weakness
Last one alive

Averages 1.2 kills per match as the last one alive. 0.4 below the level 10 average (1.6).

Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.91 kills per death. 0.13 below the level 10 average (1.04).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 3%−8 pp better than 19%
K/D 0.91−0.13 better than 10%
Pistol kills per match 2.8
Knife kills 4 in 249 matches

Impact

Weakness
Damage and big rounds

anahorett gets exactly 2 kills in 11.3 of 100 rounds. 2.1 percentage points below the level 10 average (13.4%).

2K rounds 11.3%−2.1 pp better than 6%
3K rounds 3.4%−0.7 pp better than 19%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 30x 4K, 1 ace in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.77 enemies flashed per round (77 per 100 rounds). 0.47 above the level 10 average (0.30).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.77+0.47 better than 99%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
Whether anahorett is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 248 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: October 2026 with 0.70.

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
32 matches · 47% win rate
Between 6:00 and 12:00 +148 ELO, win rate 42%
On Wednesdays +37 ELO, win rate 43%

anahorett loses the most ELO on Anubis: −60 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
54% better than 59%
0.65 better than 10%
73.4 better than 14%
0.88 better than 6%
43% of 333 duels better than 10%
32% of 41 situations better than 30%
Ancient48
50% better than 38%
0.71 better than 30%
80.6 better than 45%
0.97 better than 25%
48% of 197 duels better than 29%
36% of 22 situations better than 44%
Dust 248
52% on par
0.65 better than 10%
72.5 better than 11%
0.91 better than 11%
43% of 206 duels better than 11%
17% of 18 situations better than 6%
Anubis32
47% better than 29%
0.66 better than 13%
77.4 better than 29%
0.91 better than 11%
46% of 124 duels better than 17%
29% of 17 situations better than 25%
Nuke25
56% better than 46%
0.70 better than 30%
79.9 better than 45%
0.97 better than 28%
47% of 98 duels better than 24%
10% of 10 situations better than 3%
Inferno12
25% -
0.58 -
71.6 -
0.78-
38% of 63 duels -
50% of 2 situations -
Cache3
67% -
0.54 -
64.1 -
0.74-
33% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anahorett plays

Across 249 matches anahorett averages K/R 0.66 and ADR 75.5; the rating across the 224 rated matches is 0.91. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 players. Averages 14.3 kills per match with 46% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 63 of 224 matches the rating was 1.10 or higher (28%), in 115 it was below 0.90. In 229 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. anahorett loses the most ELO on Anubis (−60 ELO, win rate 47%). Things go best on Mirage (+301 ELO, win rate 54%). Last 30 days: 93 matches, win rate 53%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.