amyb

Germany
98 matches tracked 23 matches in 30 days
Last updated:

How does amyb play?

Rating 1.05 (from 50 matches) K/R 0.76 ADR 83.0 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 50 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 49%−2 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

25% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+5 pp · Ø 20% better than 72%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.0%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 93%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 6x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 94%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.15, Win rate +3 pp
= Stayed the same
ADR at 85.4
▼ Got worse
Headshots −8 pp, ELO −91

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −6 ELO
25 matches · 52% win rate

amyb loses the most ELO on Ancient: −6 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.79 · Nuke
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient25
52% better than 44%
0.75 right on the average
85.4 better than 67%
1.02 better than 41%
48% of 126 duels better than 27%
20% of 10 situations better than 12%
Nuke17
35% better than 4%
0.87 better than 88%
84.9 better than 63%
1.23-
49% of 51 duels better than 34%
0% of 4 situations better than 1%
Dust 216
38% better than 9%
0.75 right on the average
86.4 better than 73%
0.93-
42% of 19 duels better than 7%
67% of 3 situations better than 98%
Inferno12
50% -
0.68 -
71.7 -
0.97-
56% of 25 duels -
-
Mirage11
45% -
0.73 -
78.2 -
1.04-
45% of 56 duels -
60% of 5 situations -
Cache9
67% -
0.75 -
79.5 -
1.05-
54% of 54 duels -
17% of 6 situations -
Overpass8
38% -
0.77 -
88.7 -
1.14-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amyb plays

Across 98 matches amyb averages K/R 0.76 and ADR 83.0; the rating across the 50 rated matches is 1.05. Biggest strength: Utility damage per round at 6.4, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Ancient with a 52% win rate in 25 matches. In 22 of 50 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 23 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. amyb loses the most ELO on Ancient (−6 ELO, win rate 52%). Things go best from match 5 of the day (±0 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate. Improved over the last three months: K/R +0.05, Rating +0.15, Win rate +3 pp. Got weaker: Headshots −8 pp, ELO −91. Unchanged in recent months: ADR at 85.4. Last 30 days: 23 matches, win rate 48%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.