amk008

LV
310 matches tracked 103 matches in 30 days
Last updated:

How does amk008 play?

Rating 0.96 K/R 0.67 ADR 74.3 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 16%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 39x 4K, 1 ace in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 74.5, Win rate at 50%
▼ Got worse
Headshots −10 pp, ELO −128

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
61 matches · 62% win rate
On Mirage −107 ELO
110 matches · 45% win rate
Between 12:00 and 18:00 −89 ELO, win rate 43%
On Thursdays −53 ELO, win rate 42%

amk008 loses the most ELO on Anubis: −120 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.22 · Mirage
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
45% better than 18%
0.68 better than 16%
75.2 better than 17%
0.96 better than 18%
48% of 472 duels better than 25%
37% of 73 situations better than 44%
Anubis61
62% better than 77%
0.64 better than 7%
71.6 better than 6%
0.93 better than 12%
49% of 258 duels better than 32%
42% of 33 situations better than 59%
Dust 258
41% better than 12%
0.71 better than 30%
75.7 better than 20%
1.02 better than 35%
41% of 251 duels better than 6%
44% of 34 situations better than 66%
Ancient36
61% better than 75%
0.66 better than 10%
75.4 better than 16%
0.94 better than 14%
52% of 137 duels right on the average
73% of 22 situations better than 98%
Inferno19
42% better than 10%
0.62 better than 1%
68.8 better than 1%
0.90 better than 3%
43% of 76 duels better than 5%
36% of 11 situations better than 44%
Cache17
41% better than 11%
0.65 better than 5%
74.9 better than 12%
0.94 better than 9%
45% of 67 duels better than 9%
17% of 12 situations better than 7%
Nuke9
67% -
0.72 -
76.9 -
1.01-
51% of 43 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amk008 plays

Across 310 matches amk008 averages K/R 0.67, ADR 74.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Anubis with a 62% win rate in 61 matches. In 95 of 310 matches the rating was 1.10 or higher (31%), in 139 it was below 0.90. In 253 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. amk008 loses the most ELO on Anubis (−120 ELO, win rate 62%). Things go best on Ancient (+1 ELO, win rate 61%). Match no. 4 of the day goes best: 55% win rate, −32 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −10 pp, ELO −128. Unchanged in recent months: ADR at 74.5, Win rate at 50%. Last 30 days: 103 matches, win rate 46%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.