amixosh

JP
On FACEIT since 2020 365 matches tracked 151 matches in 30 days
ELO ▲ 346
2,894
30-day peak: 3,192
Rank EU ▼ 6,550 places
#11,942
JP #152 in JP
30 days · prev. #5,392 · best #5,392
Last updated:

How does amixosh play?

Rating 0.97 K/R 0.71 ADR 77.5 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 365 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 3.0
Knife kills 14 in 365 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.3%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 30%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 58x 4K, 5 aces in 302 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 12%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, ELO +165
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 77.8
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −295 ELO
125 matches · 50% win rate
In match 1 of the day −148 ELO
55 matches · 44% win rate
Between 0:00 and 6:00 −30 ELO, win rate 42%
On Fridays −90 ELO, win rate 39%

amixosh loses the most ELO on Mirage: −295 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
50% better than 36%
0.71 better than 28%
78.6 better than 32%
0.98 better than 24%
52% of 724 duels right on the average
41% of 59 situations better than 58%
Dust 291
48% better than 31%
0.72 better than 34%
76.7 better than 25%
0.99 better than 26%
54% of 556 duels better than 62%
46% of 46 situations better than 72%
Ancient63
52% better than 44%
0.71 better than 27%
76.9 better than 22%
0.97 better than 22%
52% of 373 duels right on the average
21% of 24 situations better than 12%
Anubis52
42% better than 15%
0.69 better than 21%
76.4 better than 22%
0.94 better than 14%
53% of 274 duels better than 55%
35% of 17 situations better than 41%
Nuke27
63% better than 70%
0.74 better than 37%
80.8 better than 41%
1.00 better than 26%
50% of 216 duels better than 34%
11% of 9 situations better than 4%
Cache4
50% -
0.66 -
70.7 -
0.89-
56% of 25 duels -
-
Inferno3
0% -
0.61 -
69.1 -
0.82-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amixosh plays

Across 365 matches amixosh averages K/R 0.71, ADR 77.5 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 123 of 365 matches the rating was 1.10 or higher (34%), in 162 it was below 0.90. In 302 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. amixosh loses the most ELO on Mirage (−295 ELO, win rate 50%). Things go best on Ancient (+59 ELO, win rate 52%). Match no. 2 of the day goes best: 62% win rate, −61 ELO. Improved over the last three months: Headshots +6 pp, ELO +165. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 77.8. Last 30 days: 151 matches, win rate 52%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.