amakahizato

Switzerland
264 matches tracked 140 matches in 30 days
Last updated:

How does amakahizato play?

Rating 0.95 (from 225 matches) K/R 0.67 ADR 73.0 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 3%−8 pp better than 19%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.7
Knife kills 4 in 264 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 22x 4K, 1 ace in 225 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.16−0.14 better than 13%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +241
= Stayed the same
K/R at 0.68, ADR at 73.2
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.68 (at the start 0.65).

Patterns

From the last 264 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −71 ELO
42 matches · 45% wins
On Cache −5 ELO
30 matches · 50% wins
On Fridays −47 ELO, win rate 40%

amakahizato loses the most ELO in match 1 of the day: −71 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Inferno
  2. Most kills in a match: 55 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
49% better than 38%
0.66 better than 13%
71.1 better than 8%
0.91 better than 11%
48% of 283 duels better than 29%
36% of 81 situations better than 43%
Dust 264
45% better than 25%
0.65 better than 10%
70.2 better than 5%
0.93 better than 15%
45% of 203 duels better than 17%
41% of 37 situations better than 60%
Inferno37
51% better than 41%
0.71 better than 29%
78.2 better than 28%
0.97 better than 21%
53% of 107 duels better than 53%
44% of 16 situations better than 66%
Cache30
50% -
0.72 -
76.8 -
1.05-
55% of 95 duels -
38% of 16 situations -
Ancient24
67% better than 88%
0.65 better than 9%
70.5 better than 5%
0.93 better than 14%
34% of 59 duels better than 1%
26% of 19 situations better than 21%
Nuke17
82% better than 98%
0.64 better than 8%
68.4 better than 2%
0.91-
57% of 51 duels better than 74%
43% of 7 situations better than 62%
Anubis12
58% -
0.80 -
87.3 -
1.18-
53% of 47 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amakahizato plays

Across 264 matches amakahizato averages K/R 0.67 and ADR 73.0; the rating across the 225 rated matches is 0.95. Biggest strength: Utility with impact at 44%. That is better than 95% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.4 kills per match, 58% of them headshots. The strongest map is Nuke with a 82% win rate in 17 matches. In 62 of 225 matches the rating was 1.10 or higher (28%), in 105 it was below 0.90. In 225 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: August 2026 at 1.05. amakahizato loses the most ELO in match 1 of the day (−71 ELO, win rate 45%). Things go best in match 4 of the day (+234 ELO, win rate 63%). Improved over the last three months: Win rate +3 pp, ELO +241. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.2. Last 30 days: 140 matches, win rate 49%, ELO balance −40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.