alwaysfIex

Turkey
33 matches tracked
Last updated:

How does alwaysfIex play?

Rating 1.23 K/R 0.91 ADR 91.1 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 33 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 70%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 67%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.23+0.20 · Ø 1.03 better than 96%
Pistol kills per match 3.3
Knife kills 1 in 33 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.4%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.3 · Ø 2.4 better than 87%
4Ks and aces 8x 4K, 2 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Patterns

Soon this shows where alwaysfIex loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
33% better than 4%
0.86 better than 93%
88.1 better than 84%
1.15 better than 85%
63% of 82 duels better than 97%
13% of 8 situations better than 3%
Dust 210
100% -
1.11 -
105.7 -
1.56-
75% of 51 duels -
38% of 8 situations -
Vertigo5
80% -
0.91 -
89.7 -
1.20-
58% of 24 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alwaysfIex plays

Across 33 matches alwaysfIex averages K/R 0.91, ADR 91.1 and a rating of 1.23. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 100% win rate in 10 matches. In 20 of 33 matches the rating was 1.10 or higher (61%), in 8 it was below 0.90. In 29 matches with detailed stats: 8 4Ks and 2 aces. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.